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binaries/data/mods/public/simulation/templates/mixin_champion.xml
- This file was added.
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity> | |||||
<Armour> | |||||
<Hack op="add">4</Hack> | |||||
<Pierce op="add">4</Pierce> | |||||
<Crush op="add">5</Crush> | |||||
</Armour> | |||||
<Attack> | |||||
<Capture> | |||||
<Capture>5</Capture> | |||||
<MaxRange>4</MaxRange> | |||||
<RepeatTime>1000</RepeatTime> | |||||
<RestrictedClasses datatype="tokens">Field Palisade Wall</RestrictedClasses> | |||||
</Capture> | |||||
</Attack> | |||||
<Cost> | |||||
<BuildTime op="mul">2</BuildTime> | |||||
<Resources> | |||||
<food op="mul">1.3</food> | |||||
<wood op="mul">1.3</wood> | |||||
<metal op="add">80</metal> | |||||
</Resources> | |||||
</Cost> | |||||
<Health> | |||||
<Max op="mul">1.25</Max> | |||||
</Health> | |||||
<Identity> | |||||
<VisibleClasses datatype="tokens">Soldier Champion</VisibleClasses> | |||||
<GenericName>Champion Unit</GenericName> | |||||
<RequiredTechnology>phase_city</RequiredTechnology> | |||||
</Identity> | |||||
<Loot> | |||||
<xp op="mul">1.5</xp> | |||||
</Loot> | |||||
<Selectable> | |||||
<Overlay> | |||||
<Texture> | |||||
<MainTexture>256x256/arrow.png</MainTexture> | |||||
<MainTextureMask>256x256/arrow_mask.png</MainTextureMask> | |||||
</Texture> | |||||
</Overlay> | |||||
</Selectable> | |||||
<Sound> | |||||
<SoundGroups> | |||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged> | |||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged> | |||||
</SoundGroups> | |||||
</Sound> | |||||
</Entity> |
Wildfire Games · Phabricator