Differential D2496 Diff 13047 ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_hero"> | <Entity parent="template_unit_hero"> | ||||
<Armour> | <Armour> | ||||
<Hack>10</Hack> | <Hack>10</Hack> | ||||
<Pierce>8</Pierce> | <Pierce>8</Pierce> | ||||
<Crush>25</Crush> | <Crush>25</Crush> | ||||
</Armour> | </Armour> | ||||
<Cost> | <Cost> | ||||
<BuildTime>50</BuildTime> | <BuildTime>50</BuildTime> | ||||
<Resources> | <Resources> | ||||
<food>300</food> | <food>300</food> | ||||
<wood>200</wood> | <wood>200</wood> | ||||
<metal>250</metal> | <metal>250</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint replace=""> | ||||
<Circle radius="2.5"/> | <Square width="3.0" depth="6.0"/> | ||||
<Height>5.0</Height> | <Height>6.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<Health> | <Health> | ||||
<Max>1500</Max> | <Max>1500</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<Classes datatype="tokens">FastMoving</Classes> | <Classes datatype="tokens">FastMoving</Classes> | ||||
<VisibleClasses datatype="tokens">Cavalry</VisibleClasses> | <VisibleClasses datatype="tokens">Cavalry</VisibleClasses> | ||||
<GenericName>Hero Cavalry</GenericName> | <GenericName>Hero Cavalry</GenericName> | ||||
<Formations datatype="tokens"> | <Formations datatype="tokens"> | ||||
special/formations/wedge | special/formations/wedge | ||||
</Formations> | </Formations> | ||||
</Identity> | </Identity> | ||||
<Selectable> | |||||
<Overlay> | |||||
<Shape> | |||||
<Circle radius="3.0"/> | |||||
</Shape> | |||||
</Overlay> | |||||
</Selectable> | |||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<trained>interface/alarm/alarm_create_cav.xml</trained> | <trained>interface/alarm/alarm_create_cav.xml</trained> | ||||
<walk>actor/mounted/movement/walk.xml</walk> | <walk>actor/mounted/movement/walk.xml</walk> | ||||
<run>actor/mounted/movement/walk.xml</run> | <run>actor/mounted/movement/walk.xml</run> | ||||
<death>actor/fauna/death/death_horse.xml</death> | <death>actor/fauna/death/death_horse.xml</death> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<StatusBars> | <StatusBars> | ||||
<HeightOffset>6.5</HeightOffset> | <HeightOffset>7.0</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<UnitMotion> | <UnitMotion> | ||||
<WalkSpeed op="mul">2</WalkSpeed> | <WalkSpeed op="mul">2</WalkSpeed> | ||||
</UnitMotion> | </UnitMotion> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator