Differential D2496 Diff 13047 ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
Show All 19 Lines | <Entity parent="template_unit_hero"> | ||||
<Cost> | <Cost> | ||||
<Population>3</Population> | <Population>3</Population> | ||||
<BuildTime>60</BuildTime> | <BuildTime>60</BuildTime> | ||||
<Resources> | <Resources> | ||||
<food>500</food> | <food>500</food> | ||||
<metal>500</metal> | <metal>500</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint replace=""> | ||||
<Circle radius="3.0"/> | <Square width="4.5" depth="9.0"/> | ||||
<Height>9.0</Height> | <Height>9.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<Health> | <Health> | ||||
<Max>2000</Max> | <Max>2000</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<VisibleClasses datatype="tokens">Elephant Melee</VisibleClasses> | <VisibleClasses datatype="tokens">Elephant Melee</VisibleClasses> | ||||
</Identity> | </Identity> | ||||
<Selectable> | |||||
<Overlay> | |||||
<Shape> | |||||
<Circle radius="5.0"/> | |||||
</Shape> | |||||
</Overlay> | |||||
</Selectable> | |||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>actor/fauna/animal/elephant_select.xml</select> | <select>actor/fauna/animal/elephant_select.xml</select> | ||||
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk> | <order_walk>actor/fauna/animal/elephant_order.xml</order_walk> | ||||
<order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack> | <order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack> | ||||
<order_gather>actor/fauna/animal/elephant_order.xml</order_gather> | <order_gather>actor/fauna/animal/elephant_order.xml</order_gather> | ||||
<order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison> | <order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison> | ||||
<attack_melee>actor/fauna/animal/elephant_attack.xml</attack_melee> | <attack_melee>actor/fauna/animal/elephant_attack.xml</attack_melee> | ||||
<walk>actor/mounted/movement/walk.xml</walk> | <walk>actor/mounted/movement/walk.xml</walk> | ||||
<run>actor/mounted/movement/walk.xml</run> | <run>actor/mounted/movement/walk.xml</run> | ||||
<death>actor/fauna/animal/elephant_death.xml</death> | <death>actor/fauna/animal/elephant_death.xml</death> | ||||
<trained>actor/fauna/animal/elephant_trained.xml</trained> | <trained>actor/fauna/animal/elephant_trained.xml</trained> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<StatusBars> | |||||
<HeightOffset>10.0</HeightOffset> | |||||
</StatusBars> | |||||
<UnitMotion> | <UnitMotion> | ||||
<PassabilityClass>large</PassabilityClass> | <PassabilityClass>large</PassabilityClass> | ||||
<WalkSpeed op="mul">0.95</WalkSpeed> | <WalkSpeed op="mul">0.95</WalkSpeed> | ||||
</UnitMotion> | </UnitMotion> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator