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source/renderer/RenderingOptions.cpp
Show First 20 Lines • Show All 104 Lines • ▼ Show 20 Lines | void SRenderingOptions::ReadConfig() | ||||
CFG_GET_VAL("fog", m_Fog); | CFG_GET_VAL("fog", m_Fog); | ||||
CFG_GET_VAL("silhouettes", m_Silhouettes); | CFG_GET_VAL("silhouettes", m_Silhouettes); | ||||
CFG_GET_VAL("showsky", m_ShowSky); | CFG_GET_VAL("showsky", m_ShowSky); | ||||
CFG_GET_VAL("novbo", m_NoVBO); | CFG_GET_VAL("novbo", m_NoVBO); | ||||
CFG_GET_VAL("forcealphatest", m_ForceAlphaTest); | CFG_GET_VAL("forcealphatest", m_ForceAlphaTest); | ||||
CFG_GET_VAL("gpuskinning", m_GPUSkinning); | CFG_GET_VAL("gpuskinning", m_GPUSkinning); | ||||
CFG_GET_VAL("maxragdolls", m_MaxRagDolls); | |||||
CFG_GET_VAL("renderactors", m_RenderActors); | CFG_GET_VAL("renderactors", m_RenderActors); | ||||
} | } | ||||
void SRenderingOptions::SetShadows(bool value) | void SRenderingOptions::SetShadows(bool value) | ||||
{ | { | ||||
m_Shadows = value; | m_Shadows = value; | ||||
g_Renderer.MakeShadersDirty(); | g_Renderer.MakeShadersDirty(); | ||||
} | } | ||||
Show All 26 Lines |
Wildfire Games · Phabricator