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data/technologies/siege_attack.json
{ | { | ||||
"genericName": "Advanced Siege", | "genericName": "Capped Ram", | ||||
Nescio: Aren't all 0 A.D.'s rams capped already? | |||||
borg-AuthorUnsubmitted Done Inline ActionsGaul, brit, iber no borg-: Gaul, brit, iber no | |||||
Not Done Inline Actionssvn mv siege_attack.json siege_ram_attack.json Nescio: `svn mv siege_attack.json siege_ram_attack.json` | |||||
"description": "Advanced technologies improve siege efficiency.", | "description": "Accessory at the head usually made of iron or steel to do more damage to a building.", | ||||
NescioUnsubmitted Not Done Inline ActionsA better description is welcome. Nescio: A better description is welcome. | |||||
borg-AuthorUnsubmitted Done Inline ActionsSuggestion? borg-: Suggestion? | |||||
"cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 500 }, | "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 400 }, | ||||
"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] }, | "requirements": { | ||||
"all": [ | |||||
{ "tech": "phase_city" }, | |||||
{ "notciv": "athen" }, | |||||
{ "notciv": "cart" }, | |||||
{ "notciv": "kush" }, | |||||
{ "notciv": "ptol" }, | |||||
{ "notciv": "sele" } | |||||
NescioUnsubmitted Not Done Inline ActionsSee above. Nescio: See above. | |||||
] | |||||
}, | |||||
"requirementsTooltip": "Unlocked in City Phase.", | "requirementsTooltip": "Unlocked in City Phase.", | ||||
"icon": "siege_ram.png", | "icon": "siege_ram.png", | ||||
"researchTime": 40, | "researchTime": 40, | ||||
"tooltip": "Siege Engines +25% attack crush damage.", | "tooltip": "Battering Ram +30% crush damage.", | ||||
NescioUnsubmitted Done Inline Actions[...] melee attack crush damage. Nescio: `[...] melee attack crush damage.`
See [[ https://trac.wildfiregames. | |||||
NescioUnsubmitted Not Done Inline ActionsSince it now affects all three damage types, you can leave out the crush from the tooltip, i.e. [...] melee attack damage. Nescio: Since it now affects all three damage types, you can leave out the crush from the tooltip, i.e. | |||||
"modifications": [ | "modifications": [ | ||||
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.25 }, | { "value": "Attack/Melee/Damage/Crush", "multiply": 1.3 } | ||||
NescioUnsubmitted Done Inline ActionsAlthough not necessary, perhaps insert hack and pierce lines too, for completeness? Nescio: Although not necessary, perhaps insert hack and pierce lines too, for completeness? | |||||
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.25 } | |||||
], | ], | ||||
"affects": ["Siege"], | "affects": ["Ram"], | ||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml" | "soundComplete": "interface/alarm/alarm_upgradearmory.xml" | ||||
} | } |
Wildfire Games · Phabricator
Aren't all 0 A.D.'s rams capped already?