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source/ps/GameSetup/GameSetup.cpp
Show First 20 Lines • Show All 328 Lines • ▼ Show 20 Lines | #endif | ||||
} | } | ||||
} | } | ||||
glEnable(GL_DEPTH_TEST); | glEnable(GL_DEPTH_TEST); | ||||
g_Renderer.EndFrame(); | g_Renderer.EndFrame(); | ||||
PROFILE2_ATTR("draw calls: %d", (int)g_Renderer.GetStats().m_DrawCalls); | PROFILE2_ATTR("draw calls: %d", (int)g_Renderer.GetStats().m_DrawCalls); | ||||
PROFILE2_ATTR("saved draw calls: %d", (int)g_Renderer.GetStats().m_SavedDrawCalls); | |||||
PROFILE2_ATTR("terrain tris: %d", (int)g_Renderer.GetStats().m_TerrainTris); | PROFILE2_ATTR("terrain tris: %d", (int)g_Renderer.GetStats().m_TerrainTris); | ||||
PROFILE2_ATTR("water tris: %d", (int)g_Renderer.GetStats().m_WaterTris); | PROFILE2_ATTR("water tris: %d", (int)g_Renderer.GetStats().m_WaterTris); | ||||
PROFILE2_ATTR("model tris: %d", (int)g_Renderer.GetStats().m_ModelTris); | PROFILE2_ATTR("model tris: %d", (int)g_Renderer.GetStats().m_ModelTris); | ||||
PROFILE2_ATTR("overlay tris: %d", (int)g_Renderer.GetStats().m_OverlayTris); | PROFILE2_ATTR("overlay tris: %d", (int)g_Renderer.GetStats().m_OverlayTris); | ||||
PROFILE2_ATTR("blend splats: %d", (int)g_Renderer.GetStats().m_BlendSplats); | PROFILE2_ATTR("blend splats: %d", (int)g_Renderer.GetStats().m_BlendSplats); | ||||
PROFILE2_ATTR("particles: %d", (int)g_Renderer.GetStats().m_Particles); | PROFILE2_ATTR("particles: %d", (int)g_Renderer.GetStats().m_Particles); | ||||
ogl_WarnIfError(); | ogl_WarnIfError(); | ||||
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Wildfire Games · Phabricator