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source/renderer/RenderingOptions.cpp
Show First 20 Lines • Show All 73 Lines • ▼ Show 20 Lines | SRenderingOptions::SRenderingOptions() | ||||
m_ForceAlphaTest = false; | m_ForceAlphaTest = false; | ||||
m_GPUSkinning = false; | m_GPUSkinning = false; | ||||
m_SmoothLOS = false; | m_SmoothLOS = false; | ||||
m_PostProc = false; | m_PostProc = false; | ||||
m_ShowSky = false; | m_ShowSky = false; | ||||
m_DisplayFrustum = false; | m_DisplayFrustum = false; | ||||
m_DisplayShadowsFrustum = false; | m_DisplayShadowsFrustum = false; | ||||
m_RenderActors = true; | m_RenderActors = true; | ||||
m_DisplayCorpses = true; | |||||
} | } | ||||
void SRenderingOptions::ReadConfig() | void SRenderingOptions::ReadConfig() | ||||
{ | { | ||||
CFG_GET_VAL("shadows", m_Shadows); | CFG_GET_VAL("shadows", m_Shadows); | ||||
CFG_GET_VAL("shadowpcf", m_ShadowPCF); | CFG_GET_VAL("shadowpcf", m_ShadowPCF); | ||||
CFG_GET_VAL("preferglsl", m_PreferGLSL); | CFG_GET_VAL("preferglsl", m_PreferGLSL); | ||||
Show All 16 Lines | void SRenderingOptions::ReadConfig() | ||||
CFG_GET_VAL("silhouettes", m_Silhouettes); | CFG_GET_VAL("silhouettes", m_Silhouettes); | ||||
CFG_GET_VAL("showsky", m_ShowSky); | CFG_GET_VAL("showsky", m_ShowSky); | ||||
CFG_GET_VAL("novbo", m_NoVBO); | CFG_GET_VAL("novbo", m_NoVBO); | ||||
CFG_GET_VAL("forcealphatest", m_ForceAlphaTest); | CFG_GET_VAL("forcealphatest", m_ForceAlphaTest); | ||||
CFG_GET_VAL("gpuskinning", m_GPUSkinning); | CFG_GET_VAL("gpuskinning", m_GPUSkinning); | ||||
CFG_GET_VAL("displaycorpses", m_DisplayCorpses); | |||||
CFG_GET_VAL("renderactors", m_RenderActors); | CFG_GET_VAL("renderactors", m_RenderActors); | ||||
} | } | ||||
void SRenderingOptions::SetShadows(bool value) | void SRenderingOptions::SetShadows(bool value) | ||||
{ | { | ||||
m_Shadows = value; | m_Shadows = value; | ||||
g_Renderer.MakeShadersDirty(); | g_Renderer.MakeShadersDirty(); | ||||
} | } | ||||
Show All 26 Lines |
Wildfire Games · Phabricator