Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/binaries/data/mods/public/maps/random/empire.js
RMS.LoadLibrary("rmgen"); | RMS.LoadLibrary("rmgen"); | ||||
RMS.LoadLibrary("rmgen2"); | RMS.LoadLibrary("rmgen2"); | ||||
InitMap(); | InitMap(); | ||||
randomizeBiome(); | randomizeBiome(); | ||||
initMapSettings(); | initMapSettings(); | ||||
initTileClasses(); | initTileClasses(); | ||||
resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, randInt(5)); | resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, randIntInclusive(0, 4)); | ||||
RMS.SetProgress(10); | RMS.SetProgress(10); | ||||
addBases("stronghold", 0.37, 0.04); | addBases("stronghold", 0.37, 0.04); | ||||
RMS.SetProgress(20); | RMS.SetProgress(20); | ||||
// Change the starting angle and add the players again | // Change the starting angle and add the players again | ||||
var rotation = PI; | var rotation = PI; | ||||
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Wildfire Games · Phabricator