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binaries/data/mods/public/simulation/components/StatusBars.js
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StatusBars.prototype.OnPackProgressUpdate = function(msg) | StatusBars.prototype.OnPackProgressUpdate = function(msg) | ||||
{ | { | ||||
if (this.enabled) | if (this.enabled) | ||||
this.RegenerateSprites(); | this.RegenerateSprites(); | ||||
}; | }; | ||||
StatusBars.prototype.RegenerateSprites = function() | StatusBars.prototype.RegenerateSprites = function() | ||||
{ | { | ||||
let cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership); | |||||
if (cmpOwnership.GetOwner() == -1) | |||||
error("Invalid owner"); | |||||
let cmpOverlayRenderer = Engine.QueryInterface(this.entity, IID_OverlayRenderer); | let cmpOverlayRenderer = Engine.QueryInterface(this.entity, IID_OverlayRenderer); | ||||
cmpOverlayRenderer.Reset(); | cmpOverlayRenderer.Reset(); | ||||
let yoffset = 0; | let yoffset = 0; | ||||
for (let sprite of this.Sprites) | for (let sprite of this.Sprites) | ||||
yoffset += this["Add"+sprite](cmpOverlayRenderer, yoffset); | yoffset += this["Add"+sprite](cmpOverlayRenderer, yoffset); | ||||
}; | }; | ||||
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Wildfire Games · Phabricator