Differential D2976 Diff 13318 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure"> | <Entity parent="template_structure"> | ||||
<Resistance> | |||||
<Entity> | |||||
<Damage> | |||||
<Hack>20</Hack> | |||||
<Pierce>30</Pierce> | |||||
<Crush>3</Crush> | |||||
</Damage> | |||||
</Entity> | |||||
<Foundation> | |||||
<Damage> | |||||
<Hack>3</Hack> | |||||
<Pierce>10</Pierce> | |||||
<Crush>3</Crush> | |||||
</Damage> | |||||
</Foundation> | |||||
</Resistance> | |||||
<BuildRestrictions> | <BuildRestrictions> | ||||
<Category>Special</Category> | <Category>Special</Category> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<Footprint> | <Footprint> | ||||
<Square width="24.0" depth="24.0"/> | <Square width="24.0" depth="24.0"/> | ||||
<Height>8.0</Height> | <Height>8.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | <GarrisonHolder> | ||||
Show All 11 Lines | <Entity parent="template_structure"> | ||||
<Identity> | <Identity> | ||||
<GenericName>Special Structure</GenericName> | <GenericName>Special Structure</GenericName> | ||||
<VisibleClasses datatype="tokens">City</VisibleClasses> | <VisibleClasses datatype="tokens">City</VisibleClasses> | ||||
<RequiredTechnology>phase_city</RequiredTechnology> | <RequiredTechnology>phase_city</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="24.0" depth="24.0"/> | <Static width="24.0" depth="24.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<Resistance> | |||||
<Entity> | |||||
<Damage> | |||||
<Hack>20</Hack> | |||||
<Pierce>30</Pierce> | |||||
<Crush>3</Crush> | |||||
</Damage> | |||||
</Entity> | |||||
<Foundation> | |||||
<Damage> | |||||
<Hack>3</Hack> | |||||
<Pierce>10</Pierce> | |||||
<Crush>3</Crush> | |||||
</Damage> | |||||
</Foundation> | |||||
</Resistance> | |||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_broch.xml</select> | <select>interface/select/building/sel_broch.xml</select> | ||||
<constructed>interface/complete/building/complete_broch.xml</constructed> | <constructed>interface/complete/building/complete_broch.xml</constructed> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<TerritoryInfluence> | <TerritoryInfluence> | ||||
<Root>false</Root> | <Root>false</Root> | ||||
<Radius>38</Radius> | <Radius>38</Radius> | ||||
<Weight>40000</Weight> | <Weight>40000</Weight> | ||||
</TerritoryInfluence> | </TerritoryInfluence> | ||||
<VisualActor> | <VisualActor> | ||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor> | <FoundationActor>structures/fndn_5x5.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator