Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/gui/session/PanelEntities.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<object name="panelEntityButtons" size="0 36 50 93"> | <object name="panelEntityButtons" size="2 38 50 93"> | ||||
<!-- Displays buttons for the most important units like heroes and relics --> | <!-- Displays buttons for the most important units like heroes and relics --> | ||||
<repeat count="19" var="n"> | <repeat count="19" var="n"> | ||||
<object name="panelEntityButton[n]" size="0 0 50 50" type="button" hidden="true" style="iconButton" tooltip_style="sessionToolTip"> | <object name="panelEntityButton[n]" size="0 0 50 50" type="button" hidden="true" style="iconButton" tooltip_style="sessionToolTip"> | ||||
<!-- Placeholders storing the position for the bars --> | |||||
<object size="3 100%-5 100%-3 100%-2" name="panelEntitySectionPosTop[n]" hidden="true"/> | |||||
<object size="3 100% 100%-3 100%+5" name="panelEntitySectionPosBottom[n]" hidden="true"/> | |||||
<object name="panelEntityBackground[n]" type="image" ghost="true" size="1 1 100%-1 100%-1"/> | |||||
<object name="panelEntityImage[n]" size="5 5 100%-5 100%-5" type="image" ghost="true"/> | <object name="panelEntityImage[n]" size="5 5 100%-5 100%-5" type="image" ghost="true"/> | ||||
<object name="panelEntityHitOverlay[n]" hidden="true" type="image" ghost="true" size="5 5 100%-5 100%-5"/> | <object name="panelEntityHitOverlay[n]" hidden="true" type="image" ghost="true" size="5 5 100%-5 100%-5"/> | ||||
<!-- Health bar --> | <!-- Health bar --> | ||||
<object size="3 100%-7 100%-3 100%-2" name="panelEntityHealthSection[n]" ghost="true"> | <object size="3 100%-5 100%-3 100%-2" name="panelEntityHealthSection[n]" ghost="true"> | ||||
<object size="0 0 100% 5" name="panelEntityHealth[n]" type="image" ghost="true"> | <object size="0 0 100% 5" name="panelEntityHealth[n]" type="image" ghost="true"> | ||||
<object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/> | <object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/> | ||||
<object type="image" sprite="healthBackground" ghost="true"/> | <object type="image" sprite="healthBackground" ghost="true"/> | ||||
<object type="image" sprite="healthForeground" ghost="true" name="panelEntityHealthBar[n]"/> | <object type="image" sprite="healthForeground" ghost="true" name="panelEntityHealthBar[n]"/> | ||||
<object type="image" sprite="statsBarShaderHorizontal" ghost="true"/> | <object type="image" sprite="statsBarShaderHorizontal" ghost="true"/> | ||||
</object> | </object> | ||||
</object> | </object> | ||||
<!-- Capture bar --> | |||||
<object size="3 100% 100%-3 100%+5" name="panelEntityCaptureSection[n]" ghost="true"> | |||||
<object size="0 0 100% 5" name="panelEntityCapture[n]" type="image" ghost="true"> | |||||
<object type="image" sprite="barBorder" ghost="true" size="-1 -1 100%+1 100%+1"/> | |||||
<repeat count="9" var="m"> | |||||
<object type="image" ghost="true" name="panelEntityCaptureBar[n][m]" hidden="true"/> | |||||
</repeat> | |||||
<object type="image" sprite="statsBarShaderHorizontal" ghost="true"/> | |||||
</object> | |||||
</object> | |||||
</object> | </object> | ||||
</repeat> | </repeat> | ||||
</object> | </object> |
Wildfire Games · Phabricator