Differential D2986 Diff 13375 binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
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binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
- This file was moved from binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml.
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_defensive_tower"> | <Entity parent="template_structure_defensive"> | ||||
<Attack> | <Auras datatype="tokens"> | ||||
<Ranged> | structures/wall_garrisoned | ||||
<Damage> | </Auras> | ||||
<Pierce>8</Pierce> | |||||
</Damage> | |||||
<MaxRange>50</MaxRange> | |||||
<MinRange>10</MinRange> | |||||
<ElevationBonus>8</ElevationBonus> | |||||
</Ranged> | |||||
</Attack> | |||||
<BuildingAI> | |||||
<DefaultArrowCount>0</DefaultArrowCount> | |||||
</BuildingAI> | |||||
<BuildRestrictions> | <BuildRestrictions> | ||||
<Category>Outpost</Category> | <Category>Outpost</Category> | ||||
<Distance> | <Distance> | ||||
<FromClass>Outpost</FromClass> | <FromClass>Outpost</FromClass> | ||||
<MinDistance>50</MinDistance> | <MinDistance>50</MinDistance> | ||||
</Distance> | </Distance> | ||||
<Territory>own neutral</Territory> | <Territory>own neutral</Territory> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<Cost> | <Cost> | ||||
<BuildTime>30</BuildTime> | <BuildTime>30</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>60</wood> | <wood>60</wood> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Square width="9.0" depth="9.0"/> | <Square width="7.0" depth="7.0"/> | ||||
<Height>15.0</Height> | <Height>13.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>1</Max> | <Max>1</Max> | ||||
<EjectHealth>0.1</EjectHealth> | |||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | |||||
<List datatype="tokens">Infantry</List> | |||||
<BuffHeal>0</BuffHeal> | |||||
<LoadingRange>2</LoadingRange> | |||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>400</Max> | <Max>400</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath> | |||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Outpost</GenericName> | <GenericName>Outpost</GenericName> | ||||
<SelectionGroupName>template_structure_defensive_tower_outpost</SelectionGroupName> | <SelectionGroupName>template_structure_defensive_outpost</SelectionGroupName> | ||||
<Tooltip>Build in own or neutral territory. Slowly converts to Gaia while in neutral territory.</Tooltip> | <Tooltip>Build in own or neutral territory. Slowly converts to Gaia while in neutral territory.</Tooltip> | ||||
<VisibleClasses datatype="tokens">-Tower Outpost</VisibleClasses> | <VisibleClasses datatype="tokens">Outpost</VisibleClasses> | ||||
<Icon>structures/outpost.png</Icon> | <Icon>structures/outpost.png</Icon> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>12</wood> | <wood>12</wood> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="6.5" depth="6.5"/> | <Static width="6.0" depth="6.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue disable=""/> | <ProductionQueue disable=""/> | ||||
<Resistance> | <Resistance> | ||||
<Entity> | <Entity> | ||||
<Damage> | <Damage> | ||||
<Hack>10</Hack> | <Hack>10</Hack> | ||||
<Pierce>20</Pierce> | <Pierce>20</Pierce> | ||||
<Crush>1</Crush> | <Crush>1</Crush> | ||||
</Damage> | </Damage> | ||||
</Entity> | </Entity> | ||||
<Foundation> | <Foundation> | ||||
<Damage> | <Damage> | ||||
<Hack>1</Hack> | <Hack>1</Hack> | ||||
<Pierce>5</Pierce> | <Pierce>5</Pierce> | ||||
<Crush>1</Crush> | <Crush>1</Crush> | ||||
</Damage> | </Damage> | ||||
</Foundation> | </Foundation> | ||||
Nescio: Already present in parent. | |||||
</Resistance> | </Resistance> | ||||
<Sound> | |||||
<SoundGroups> | |||||
<constructed>interface/complete/building/complete_tower.xml</constructed> | |||||
<select>interface/select/building/sel_tower.xml</select> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<StatusBars> | |||||
<HeightOffset>14.0</HeightOffset> | |||||
</StatusBars> | |||||
<TerritoryDecay> | <TerritoryDecay> | ||||
<DecayRate>1</DecayRate> | <DecayRate>1</DecayRate> | ||||
</TerritoryDecay> | </TerritoryDecay> | ||||
<TurretHolder> | |||||
<TurretPoints> | |||||
<One> | |||||
<X>0</X> | |||||
<Y>8</Y> | |||||
<Z>0</Z> | |||||
</One> | |||||
</TurretPoints> | |||||
</TurretHolder> | |||||
<Vision> | <Vision> | ||||
<Range>100</Range> | <Range>1</Range> | ||||
NescioAuthorUnsubmitted Done Inline ActionsThis is probably the most controversial change: like walls, ungarrisoned outposts don't reveal their surroundings, whereas garrisoned units get extensive vision. Nescio: This is probably the most controversial change: like walls, ungarrisoned outposts don't reveal… | |||||
</Vision> | </Vision> | ||||
<VisualActor> | |||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor> | |||||
</VisualActor> | |||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
Already present in parent.