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binaries/data/mods/public/simulation/templates/other/bench.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure"> | <Entity parent="template_structure"> | ||||
<BuildRestrictions> | |||||
<Category>Special</Category> | |||||
</BuildRestrictions> | |||||
<Footprint> | <Footprint> | ||||
<Square width="1.5" depth="4.25"/> | <Square width="1.5" depth="4.25"/> | ||||
<Height>4.0</Height> | <Height>4.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<Health> | <Health> | ||||
<Max>75</Max> | <Max>75</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Bench</GenericName> | <GenericName>Bench</GenericName> | ||||
<SpecificName>Wooden Bench</SpecificName> | <SpecificName>Wooden Bench</SpecificName> | ||||
<Icon>gaia/special_fence.png</Icon> | <Icon>gaia/special_fence.png</Icon> | ||||
</Identity> | </Identity> | ||||
<Minimap> | <Minimap> | ||||
<Color r="119" g="82" b="46"/> | <Color r="119" g="82" b="46"/> | ||||
</Minimap> | </Minimap> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="1.5" depth="4.0"/> | <Static width="1.5" depth="4.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue disable=""/> | <ProductionQueue disable=""/> | ||||
<Resistance> | <Resistance> | ||||
<Entity> | <Entity> | ||||
<Damage> | <Damage> | ||||
<Hack>1</Hack> | |||||
<Pierce>10</Pierce> | <Pierce>10</Pierce> | ||||
<Crush>1</Crush> | |||||
</Damage> | </Damage> | ||||
</Entity> | </Entity> | ||||
</Resistance> | </Resistance> | ||||
<StatusBars> | <StatusBars> | ||||
<HeightOffset>6.0</HeightOffset> | <HeightOffset>6.0</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<Vision> | |||||
<Range>4</Range> | |||||
</Vision> | |||||
<VisualActor> | <VisualActor> | ||||
<Actor>props/special/eyecandy/bench_1.xml</Actor> | <Actor>props/special/eyecandy/bench_1.xml</Actor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator