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source/ps/GameSetup/GameSetup.h
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// | // | ||||
// GUI integration | // GUI integration | ||||
// | // | ||||
// display progress / description in loading screen | // display progress / description in loading screen | ||||
extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task); | extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task); | ||||
extern void Render(); | extern void Render(); | ||||
Stan: Add newline between the two | |||||
extern bool ShouldRender(); | extern bool ShouldRender(); | ||||
/** | /** | ||||
* initialize global modules that are be needed before Init. | * initialize global modules that are be needed before Init. | ||||
* must be called from the very beginning of main. | * must be called from the very beginning of main. | ||||
**/ | **/ | ||||
extern void EarlyInit(); | extern void EarlyInit(); | ||||
extern void EndGame(); | |||||
enum InitFlags | enum InitFlags | ||||
{ | { | ||||
// avoid setting a video mode / initializing OpenGL; assume that has | // avoid setting a video mode / initializing OpenGL; assume that has | ||||
// already been done and everything is ready for rendering. | // already been done and everything is ready for rendering. | ||||
// needed by map editor because it creates its own window. | // needed by map editor because it creates its own window. | ||||
INIT_HAVE_VMODE = 1, | INIT_HAVE_VMODE = 1, | ||||
// skip initializing the in-game GUI. | // skip initializing the in-game GUI. | ||||
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Wildfire Games · Phabricator
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