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ps/trunk/binaries/data/mods/public/maps/random/river_archipelago.js
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const tWater = "tropic_beach_wet"; | const tWater = "tropic_beach_wet"; | ||||
const oTree = "gaia/flora_tree_toona"; | const oTree = "gaia/flora_tree_toona"; | ||||
const oPalm1 = "gaia/flora_tree_palm_tropic"; | const oPalm1 = "gaia/flora_tree_palm_tropic"; | ||||
const oPalm2 = "gaia/flora_tree_palm_tropical"; | const oPalm2 = "gaia/flora_tree_palm_tropical"; | ||||
const oStoneLarge = "gaia/geology_stonemine_tropic_quarry"; | const oStoneLarge = "gaia/geology_stonemine_tropic_quarry"; | ||||
const oStoneSmall = "gaia/geology_stone_tropic_a"; | const oStoneSmall = "gaia/geology_stone_tropic_a"; | ||||
const oMetalLarge = "gaia/geology_metal_tropic_slabs"; | const oMetalLarge = "gaia/geology_metal_tropic_slabs"; | ||||
const oFish = "gaia/fauna_fish"; | const oFish = "gaia/fish/generic"; | ||||
const oDeer = "gaia/fauna_deer"; | const oDeer = "gaia/fauna_deer"; | ||||
const oTiger = "gaia/fauna_tiger"; | const oTiger = "gaia/fauna_tiger"; | ||||
const oBoar = "gaia/fauna_boar"; | const oBoar = "gaia/fauna_boar"; | ||||
const oPeacock = "gaia/fauna_peacock"; | const oPeacock = "gaia/fauna_peacock"; | ||||
const oBush = "gaia/flora_bush_berry"; | const oBush = "gaia/flora_bush_berry"; | ||||
const oSpearman = "units/maur_infantry_spearman_b"; | const oSpearman = "units/maur_infantry_spearman_b"; | ||||
const oArcher = "units/maur_infantry_archer_b"; | const oArcher = "units/maur_infantry_archer_b"; | ||||
const oArcherElephant = "units/maur_elephant_archer_b"; | const oArcherElephant = "units/maur_elephant_archer_b"; | ||||
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Wildfire Games · Phabricator