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source/lobby/IXmppClient.h
/* Copyright (C) 2015 Wildfire Games. | /* Copyright (C) 2017 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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{ | { | ||||
public: | public: | ||||
static IXmppClient* create(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, bool regOpt = false); | static IXmppClient* create(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, bool regOpt = false); | ||||
virtual ~IXmppClient() {} | virtual ~IXmppClient() {} | ||||
virtual void connect() = 0; | virtual void connect() = 0; | ||||
virtual void disconnect() = 0; | virtual void disconnect() = 0; | ||||
virtual void recv() = 0; | virtual void recv() = 0; | ||||
virtual void SendIqGetGameList() = 0; | |||||
virtual void SendIqGetBoardList() = 0; | virtual void SendIqGetBoardList() = 0; | ||||
virtual void SendIqGetProfile(const std::string& player) = 0; | virtual void SendIqGetProfile(const std::string& player) = 0; | ||||
virtual void SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data) = 0; | virtual void SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data) = 0; | ||||
virtual void SendIqRegisterGame(ScriptInterface& scriptInterface, JS::HandleValue data) = 0; | virtual void SendIqRegisterGame(ScriptInterface& scriptInterface, JS::HandleValue data) = 0; | ||||
virtual void SendIqUnregisterGame() = 0; | virtual void SendIqUnregisterGame() = 0; | ||||
virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0; | virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0; | ||||
virtual void SetNick(const std::string& nick) = 0; | virtual void SetNick(const std::string& nick) = 0; | ||||
virtual void GetNick(std::string& nick) = 0; | virtual void GetNick(std::string& nick) = 0; | ||||
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Wildfire Games · Phabricator