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ps/trunk/source/renderer/WaterManager.h
/* Copyright (C) 2019 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 47 Lines • ▼ Show 20 Lines | public: | ||||
size_t m_MapSize; | size_t m_MapSize; | ||||
ssize_t m_TexSize; | ssize_t m_TexSize; | ||||
CTexturePtr m_WaveTex; | CTexturePtr m_WaveTex; | ||||
CTexturePtr m_FoamTex; | CTexturePtr m_FoamTex; | ||||
GLuint m_depthTT; | GLuint m_depthTT; | ||||
GLuint m_FancyTextureNormal; | GLuint m_FancyTexture; | ||||
GLuint m_FancyTextureOther; | |||||
GLuint m_FancyTextureDepth; | GLuint m_FancyTextureDepth; | ||||
GLuint m_ReflFboDepthTexture; | GLuint m_ReflFboDepthTexture; | ||||
GLuint m_RefrFboDepthTexture; | GLuint m_RefrFboDepthTexture; | ||||
// used to know what to update when updating parts of the terrain only. | // used to know what to update when updating parts of the terrain only. | ||||
u32 m_updatei0; | u32 m_updatei0; | ||||
u32 m_updatej0; | u32 m_updatej0; | ||||
u32 m_updatei1; | u32 m_updatei1; | ||||
▲ Show 20 Lines • Show All 123 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator