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source/simulation2/scripting/MessageTypeConversions.cpp
/* Copyright (C) 2017 Wildfire Games. | /* Copyright (C) 2017 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "ps/CLogger.h" | #include "ps/CLogger.h" | ||||
#include "scriptinterface/ScriptInterface.h" | #include "scriptinterface/ScriptInterface.h" | ||||
#include "simulation2/MessageTypes.h" | #include "simulation2/MessageTypes.h" | ||||
#define TOJSVAL_SETUP() \ | #define TOJSVAL_SETUP() \ | ||||
JSContext* cx = scriptInterface.GetContext(); \ | JSContext* cx = scriptInterface.GetContext(); \ | ||||
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CMessage* CMessageProgressiveLoad::FromJSVal(ScriptInterface& UNUSED(scriptInterface), JS::HandleValue UNUSED(val)) | CMessage* CMessageProgressiveLoad::FromJSVal(ScriptInterface& UNUSED(scriptInterface), JS::HandleValue UNUSED(val)) | ||||
{ | { | ||||
LOGWARNING("CMessageProgressiveLoad::FromJSVal not implemented"); | LOGWARNING("CMessageProgressiveLoad::FromJSVal not implemented"); | ||||
return NULL; | return NULL; | ||||
} | } | ||||
//////////////////////////////// | //////////////////////////////// | ||||
JS::Value CMessageDeserialized::ToJSVal(ScriptInterface& UNUSED(scriptInterface)) const | JS::Value CMessageDeserialized::ToJSVal(ScriptInterface& scriptInterface) const | ||||
{ | { | ||||
LOGWARNING("CMessageDeserialized::ToJSVal not implemented"); | TOJSVAL_SETUP(); | ||||
return JS::UndefinedValue(); | return JS::ObjectValue(*obj); | ||||
} | } | ||||
CMessage* CMessageDeserialized::FromJSVal(ScriptInterface& UNUSED(scriptInterface), JS::HandleValue UNUSED(val)) | CMessage* CMessageDeserialized::FromJSVal(ScriptInterface& scriptInterface, JS::HandleValue val) | ||||
{ | { | ||||
LOGWARNING("CMessageDeserialized::FromJSVal not implemented"); | FROMJSVAL_SETUP(); | ||||
return NULL; | return new CMessageDeserialized(); | ||||
} | } | ||||
//////////////////////////////// | //////////////////////////////// | ||||
JS::Value CMessageCreate::ToJSVal(ScriptInterface& scriptInterface) const | JS::Value CMessageCreate::ToJSVal(ScriptInterface& scriptInterface) const | ||||
{ | { | ||||
TOJSVAL_SETUP(); | TOJSVAL_SETUP(); | ||||
SET_MSG_PROPERTY(entity); | SET_MSG_PROPERTY(entity); | ||||
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Wildfire Games · Phabricator