Differential D2995 Diff 13514 binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
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binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_civic"> | <Entity parent="template_structure_civic"> | ||||
<AlertRaiser> | <AlertRaiser> | ||||
<List datatype="tokens">FemaleCitizen</List> | <List datatype="tokens">FemaleCitizen</List> | ||||
<RaiseAlertRange>140</RaiseAlertRange> | <RaiseAlertRange>140</RaiseAlertRange> | ||||
<EndOfAlertRange>190</EndOfAlertRange> | <EndOfAlertRange>190</EndOfAlertRange> | ||||
<SearchRange>100</SearchRange> | <SearchRange>100</SearchRange> | ||||
</AlertRaiser> | </AlertRaiser> | ||||
<Attack> | <Attack> | ||||
<Ranged> | <Ranged> | ||||
<AttackName>Bow</AttackName> | |||||
Nescio: And what if it's actually a crossbow bolt, sling bullet, stone, or javelin? | |||||
Done Inline ActionsThen we can rename it to the correct one, right? bb: Then we can rename it to the correct one, right? | |||||
<Damage> | <Damage> | ||||
<Hack>0.0</Hack> | <Hack>0.0</Hack> | ||||
<Pierce>12.0</Pierce> | <Pierce>12.0</Pierce> | ||||
<Crush>0.0</Crush> | <Crush>0.0</Crush> | ||||
</Damage> | </Damage> | ||||
<MaxRange>72.0</MaxRange> | <MaxRange>72.0</MaxRange> | ||||
<MinRange>0.0</MinRange> | <MinRange>0.0</MinRange> | ||||
<PrepareTime>1200</PrepareTime> | <PrepareTime>1200</PrepareTime> | ||||
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Wildfire Games · Phabricator
And what if it's actually a crossbow bolt, sling bullet, stone, or javelin?