Changeset View
Standalone View
binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_ship"> | <Entity parent="template_unit_ship"> | ||||
<Attack> | <Attack> | ||||
<Ranged> | <Ranged> | ||||
<AttackName>Crossbow</AttackName> | |||||
Nescio: ? | |||||
Not Done Inline ActionsHand-held crossbows weren't used in naval warfare in ancient times. Large crossbows (i.e. siege engines) were, but only on large Hellenistic wargalleys (i.e. quinquereme equivalents). Nescio: Hand-held crossbows weren't used in naval warfare in ancient times. Large crossbows (i.e. siege… | |||||
Done Inline ActionsI guess the main weapons of ships would be rams, but we don't have them (yet). So we kindoff have to do with bolt shooting type of attacks (which probably are not entirely accurate, fixing this needs #4000 and #252). Can we get away with calling all these kind of weapons (so also some of the siege) ballista? bb: I guess the main weapons of ships would be rams, but we don't have them (yet). So we kindoff… | |||||
Not Done Inline Actions
Yes, ramming would be great to have, but that's not possible right now; it might be in the distant future, but that's irrelevant for this patch.
Bolt-shooting is entirely wrong for most ships and civs; it's only justifiable for the quinqueremes, not for the triremes or biremes. Nescio: >I guess the main weapons of ships would be rams, but we don't have them (yet).
Yes, ramming… | |||||
<Damage> | <Damage> | ||||
<Hack>0.0</Hack> | <Hack>0.0</Hack> | ||||
<Pierce>35.0</Pierce> | <Pierce>35.0</Pierce> | ||||
<Crush>0.0</Crush> | <Crush>0.0</Crush> | ||||
</Damage> | </Damage> | ||||
<MaxRange>45.0</MaxRange> | <MaxRange>45.0</MaxRange> | ||||
<MinRange>0.0</MinRange> | <MinRange>0.0</MinRange> | ||||
<PrepareTime>1000</PrepareTime> | <PrepareTime>1000</PrepareTime> | ||||
▲ Show 20 Lines • Show All 58 Lines • Show Last 20 Lines |
?