Differential D2995 Diff 13514 binaries/data/mods/public/simulation/templates/units/theb_siege_fireraiser.xml
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binaries/data/mods/public/simulation/templates/units/theb_siege_fireraiser.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_siege"> | <Entity parent="template_unit_siege"> | ||||
<Attack> | <Attack> | ||||
<Ranged> | <Ranged> | ||||
<AttackName>Fire</AttackName> | |||||
Nescio: The idea of a flamethrower is to set fire to something, so you probably meant //burning//, not… | |||||
Done Inline ActionsActually I meant boiling, since oil doesn't burn that easily in high volumes (oxygen can't get to the oil that easily), so if I were to handle such a thing, I would boil the oil and throw that onto something, so the other material will burn, not the oil. Obviously the oil will burn a bit after it is out of the pot. Anyway history tells otherwise... bb: Actually I meant //boiling//, since oil doesn't burn that easily in high volumes (oxygen can't… | |||||
<Damage> | <Damage> | ||||
<Hack>50.0</Hack> | <Hack>50.0</Hack> | ||||
<Pierce>0.0</Pierce> | <Pierce>0.0</Pierce> | ||||
<Crush>50.0</Crush> | <Crush>50.0</Crush> | ||||
</Damage> | </Damage> | ||||
<MaxRange>12</MaxRange> | <MaxRange>12</MaxRange> | ||||
<MinRange>8.0</MinRange> | <MinRange>8.0</MinRange> | ||||
<PrepareTime>2000</PrepareTime> | <PrepareTime>2000</PrepareTime> | ||||
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Wildfire Games · Phabricator
The idea of a flamethrower is to set fire to something, so you probably meant burning, not boiling oil.
However, the relevant source, Thucydides 4.100, states it had a cauldron containing coals, sulphur, and pitch.