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ps/trunk/binaries/data/mods/public/maps/random/african_plains.js
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var oHawk = "birds/buzzard"; | var oHawk = "birds/buzzard"; | ||||
var oGiraffe = "gaia/fauna_giraffe"; | var oGiraffe = "gaia/fauna_giraffe"; | ||||
var oGiraffe2 = "gaia/fauna_giraffe_infant"; | var oGiraffe2 = "gaia/fauna_giraffe_infant"; | ||||
var oGazelle = "gaia/fauna_gazelle"; | var oGazelle = "gaia/fauna_gazelle"; | ||||
var oElephant = "gaia/fauna_elephant_african_bush"; | var oElephant = "gaia/fauna_elephant_african_bush"; | ||||
var oElephant2 = "gaia/fauna_elephant_african_infant"; | var oElephant2 = "gaia/fauna_elephant_african_infant"; | ||||
var oCrocodile = "gaia/fauna_crocodile_nile"; | var oCrocodile = "gaia/fauna_crocodile_nile"; | ||||
var oFish = "gaia/fish/generic"; | var oFish = "gaia/fish/generic"; | ||||
var oStoneSmall = "gaia/geology_stone_savanna_small"; | var oStoneSmall = "gaia/rock/savanna_small"; | ||||
var oMetalLarge = "gaia/geology_metal_savanna_slabs"; | var oMetalLarge = "gaia/ore/savanna_large"; | ||||
var aBush = "actor|props/flora/bush_medit_sm_dry.xml"; | var aBush = "actor|props/flora/bush_medit_sm_dry.xml"; | ||||
var aRock = "actor|geology/stone_savanna_med.xml"; | var aRock = "actor|geology/stone_savanna_med.xml"; | ||||
const pForest = [tForestFloor + TERRAIN_SEPARATOR + oPalm, tForestFloor]; | const pForest = [tForestFloor + TERRAIN_SEPARATOR + oPalm, tForestFloor]; | ||||
var heightSeaGround = -5; | var heightSeaGround = -5; | ||||
var heightLand = 2; | var heightLand = 2; | ||||
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Wildfire Games · Phabricator