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ps/trunk/binaries/data/mods/public/maps/random/danubius.js
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const oFish = "gaia/fish/generic"; | const oFish = "gaia/fish/generic"; | ||||
const oSheep = "gaia/fauna_sheep"; | const oSheep = "gaia/fauna_sheep"; | ||||
const oGoat = "gaia/fauna_goat"; | const oGoat = "gaia/fauna_goat"; | ||||
const oWolf = "gaia/fauna_wolf"; | const oWolf = "gaia/fauna_wolf"; | ||||
const oHawk = "birds/buzzard"; | const oHawk = "birds/buzzard"; | ||||
const oRabbit = "gaia/fauna_rabbit"; | const oRabbit = "gaia/fauna_rabbit"; | ||||
const oBoar = "gaia/fauna_boar"; | const oBoar = "gaia/fauna_boar"; | ||||
const oBear = "gaia/fauna_bear_brown"; | const oBear = "gaia/fauna_bear_brown"; | ||||
const oStoneLarge = "gaia/geology_stonemine_temperate_quarry"; | const oStoneLarge = "gaia/rock/temperate_large"; | ||||
const oStoneRuins = "gaia/ruins/standing_stone"; | const oStoneRuins = "gaia/ruins/standing_stone"; | ||||
const oMetalLarge = "gaia/geology_metal_mediterranean_slabs"; | const oMetalLarge = "gaia/ore/mediterranean_large"; | ||||
const oApple = "gaia/fruit/apple"; | const oApple = "gaia/fruit/apple"; | ||||
const oAcacia = "gaia/tree/acacia"; | const oAcacia = "gaia/tree/acacia"; | ||||
const oOak = "gaia/tree/oak_aut"; | const oOak = "gaia/tree/oak_aut"; | ||||
const oOak2 = "gaia/tree/oak_aut_new"; | const oOak2 = "gaia/tree/oak_aut_new"; | ||||
const oOak3 = "gaia/tree/oak_dead"; | const oOak3 = "gaia/tree/oak_dead"; | ||||
const oOak4 = "gaia/tree/oak"; | const oOak4 = "gaia/tree/oak"; | ||||
const oPopolar = "gaia/tree/poplar_lombardy"; | const oPopolar = "gaia/tree/poplar_lombardy"; | ||||
const oBeech = "gaia/tree/euro_beech_aut"; | const oBeech = "gaia/tree/euro_beech_aut"; | ||||
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Wildfire Games · Phabricator