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ps/trunk/binaries/data/mods/public/maps/random/lorraine_plain.js
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const tGrassC = "temp_mud_a"; | const tGrassC = "temp_mud_a"; | ||||
const tRoad = "temp_road"; | const tRoad = "temp_road"; | ||||
const tRoadWild = "temp_road_overgrown"; | const tRoadWild = "temp_road_overgrown"; | ||||
const tGrassPatchBlend = "temp_grass_long_b"; | const tGrassPatchBlend = "temp_grass_long_b"; | ||||
const tGrassPatch = ["temp_grass_d", "temp_grass_clovers"]; | const tGrassPatch = ["temp_grass_d", "temp_grass_clovers"]; | ||||
const tShore = "temp_plants_bog"; | const tShore = "temp_plants_bog"; | ||||
const tWater = "temp_mud_a"; | const tWater = "temp_mud_a"; | ||||
const oBeech = "gaia/flora_tree_euro_beech"; | const oBeech = "gaia/tree/euro_beech"; | ||||
const oOak = "gaia/flora_tree_oak"; | const oOak = "gaia/tree/oak"; | ||||
const oBerryBush = "gaia/flora_bush_berry"; | const oBerryBush = "gaia/fruit/berry_01"; | ||||
const oDeer = "gaia/fauna_deer"; | const oDeer = "gaia/fauna_deer"; | ||||
const oRabbit = "gaia/fauna_rabbit"; | const oRabbit = "gaia/fauna_rabbit"; | ||||
const oStoneLarge = "gaia/geology_stonemine_temperate_quarry"; | const oStoneLarge = "gaia/geology_stonemine_temperate_quarry"; | ||||
const oStoneSmall = "gaia/geology_stone_temperate"; | const oStoneSmall = "gaia/geology_stone_temperate"; | ||||
const oMetalLarge = "gaia/geology_metal_temperate_slabs"; | const oMetalLarge = "gaia/geology_metal_temperate_slabs"; | ||||
const aGrass = "actor|props/flora/grass_soft_small_tall.xml"; | const aGrass = "actor|props/flora/grass_soft_small_tall.xml"; | ||||
const aGrassShort = "actor|props/flora/grass_soft_large.xml"; | const aGrassShort = "actor|props/flora/grass_soft_large.xml"; | ||||
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Wildfire Games · Phabricator