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ps/trunk/binaries/data/mods/public/maps/random/marmara.js
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g_Terrains.cliff = "medit_cliff_a"; | g_Terrains.cliff = "medit_cliff_a"; | ||||
g_Terrains.roadWild = "road_med_a"; | g_Terrains.roadWild = "road_med_a"; | ||||
g_Terrains.road = "road2"; | g_Terrains.road = "road2"; | ||||
g_Terrains.water = "medit_sand_messy"; | g_Terrains.water = "medit_sand_messy"; | ||||
g_Gaia.mainHuntableAnimal = "gaia/fauna_horse"; | g_Gaia.mainHuntableAnimal = "gaia/fauna_horse"; | ||||
g_Gaia.secondaryHuntableAnimal = "gaia/fauna_boar"; | g_Gaia.secondaryHuntableAnimal = "gaia/fauna_boar"; | ||||
g_Gaia.fish = "gaia/fish/generic"; | g_Gaia.fish = "gaia/fish/generic"; | ||||
g_Gaia.tree1 = "gaia/flora_tree_carob"; | g_Gaia.tree1 = "gaia/tree/carob"; | ||||
g_Gaia.tree2 = "gaia/flora_tree_poplar_lombardy"; | g_Gaia.tree2 = "gaia/tree/poplar_lombardy"; | ||||
g_Gaia.tree3 = "gaia/flora_tree_dead"; | g_Gaia.tree3 = "gaia/tree/dead"; | ||||
g_Gaia.tree4 = "gaia/flora_tree_dead"; | g_Gaia.tree4 = "gaia/tree/dead"; | ||||
g_Gaia.tree5 = "gaia/flora_tree_carob"; | g_Gaia.tree5 = "gaia/tree/carob"; | ||||
g_Gaia.fruitBush = "gaia/flora_bush_grapes"; | g_Gaia.fruitBush = "gaia/fruit/grapes"; | ||||
g_Gaia.metalSmall = "gaia/geology_metal_desert_small"; | g_Gaia.metalSmall = "gaia/geology_metal_desert_small"; | ||||
g_Decoratives.grass = "actor|props/special/eyecandy/block_limestone.xml"; | g_Decoratives.grass = "actor|props/special/eyecandy/block_limestone.xml"; | ||||
g_Decoratives.grassShort = "actor|props/special/eyecandy/blocks_sandstone_pile_a.xml"; | g_Decoratives.grassShort = "actor|props/special/eyecandy/blocks_sandstone_pile_a.xml"; | ||||
g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; | g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; | ||||
g_Decoratives.rockMedium = "actor|geology/stone_granite_small.xml"; | g_Decoratives.rockMedium = "actor|geology/stone_granite_small.xml"; | ||||
g_Decoratives.bushMedium = "actor|props/flora/bush_medit_me_dry.xml"; | g_Decoratives.bushMedium = "actor|props/flora/bush_medit_me_dry.xml"; | ||||
g_Decoratives.bushSmall = "actor|props/flora/bush_medit_sm_dry.xml"; | g_Decoratives.bushSmall = "actor|props/flora/bush_medit_sm_dry.xml"; | ||||
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Wildfire Games · Phabricator