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ps/trunk/binaries/data/mods/public/maps/random/oasis.js
Engine.LoadLibrary("rmgen"); | Engine.LoadLibrary("rmgen"); | ||||
Engine.LoadLibrary("rmgen-common"); | Engine.LoadLibrary("rmgen-common"); | ||||
const tSand = ["desert_sand_dunes_100", "desert_dirt_cracks","desert_sand_smooth", "desert_dirt_rough", "desert_dirt_rough_2", "desert_sand_smooth"]; | const tSand = ["desert_sand_dunes_100", "desert_dirt_cracks","desert_sand_smooth", "desert_dirt_rough", "desert_dirt_rough_2", "desert_sand_smooth"]; | ||||
const tDune = ["desert_sand_dunes_50"]; | const tDune = ["desert_sand_dunes_50"]; | ||||
const tForestFloor = "desert_forestfloor_palms"; | const tForestFloor = "desert_forestfloor_palms"; | ||||
const tDirt = ["desert_dirt_rough","desert_dirt_rough","desert_dirt_rough", "desert_dirt_rough_2", "desert_dirt_rocks_2"]; | const tDirt = ["desert_dirt_rough","desert_dirt_rough","desert_dirt_rough", "desert_dirt_rough_2", "desert_dirt_rocks_2"]; | ||||
const tRoad = "desert_city_tile"; | const tRoad = "desert_city_tile"; | ||||
const tRoadWild = "desert_city_tile"; | const tRoadWild = "desert_city_tile"; | ||||
const tShore = "dirta"; | const tShore = "dirta"; | ||||
const tWater = "desert_sand_wet"; | const tWater = "desert_sand_wet"; | ||||
const ePalmShort = "gaia/flora_tree_cretan_date_palm_short"; | const ePalmShort = "gaia/tree/cretan_date_palm_short"; | ||||
const ePalmTall = "gaia/flora_tree_cretan_date_palm_tall"; | const ePalmTall = "gaia/tree/cretan_date_palm_tall"; | ||||
const eBush = "gaia/flora_bush_grapes"; | const eBush = "gaia/fruit/grapes"; | ||||
const eCamel = "gaia/fauna_camel"; | const eCamel = "gaia/fauna_camel"; | ||||
const eGazelle = "gaia/fauna_gazelle"; | const eGazelle = "gaia/fauna_gazelle"; | ||||
const eLion = "gaia/fauna_lion"; | const eLion = "gaia/fauna_lion"; | ||||
const eLioness = "gaia/fauna_lioness"; | const eLioness = "gaia/fauna_lioness"; | ||||
const eStoneMine = "gaia/geology_stonemine_desert_quarry"; | const eStoneMine = "gaia/geology_stonemine_desert_quarry"; | ||||
const eMetalMine = "gaia/geology_metal_desert_slabs"; | const eMetalMine = "gaia/geology_metal_desert_slabs"; | ||||
const aFlower1 = "actor|props/flora/decals_flowers_daisies.xml"; | const aFlower1 = "actor|props/flora/decals_flowers_daisies.xml"; | ||||
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Wildfire Games · Phabricator