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ps/trunk/binaries/data/mods/public/maps/random/rhine_marshlands.js
Engine.LoadLibrary("rmgen"); | Engine.LoadLibrary("rmgen"); | ||||
Engine.LoadLibrary("rmgen-common"); | Engine.LoadLibrary("rmgen-common"); | ||||
const tGrass = ["temp_grass", "temp_grass", "temp_grass_d"]; | const tGrass = ["temp_grass", "temp_grass", "temp_grass_d"]; | ||||
const tForestFloor = "temp_plants_bog"; | const tForestFloor = "temp_plants_bog"; | ||||
const tGrassA = "temp_grass_plants"; | const tGrassA = "temp_grass_plants"; | ||||
const tGrassB = "temp_plants_bog"; | const tGrassB = "temp_plants_bog"; | ||||
const tMud = "temp_mud_a"; | const tMud = "temp_mud_a"; | ||||
const tRoad = "temp_road"; | const tRoad = "temp_road"; | ||||
const tRoadWild = "temp_road_overgrown"; | const tRoadWild = "temp_road_overgrown"; | ||||
const tShoreBlend = "temp_grass_plants"; | const tShoreBlend = "temp_grass_plants"; | ||||
const tShore = "temp_plants_bog"; | const tShore = "temp_plants_bog"; | ||||
const tWater = "temp_mud_a"; | const tWater = "temp_mud_a"; | ||||
const oBeech = "gaia/flora_tree_euro_beech"; | const oBeech = "gaia/tree/euro_beech"; | ||||
const oOak = "gaia/flora_tree_oak"; | const oOak = "gaia/tree/oak"; | ||||
const oBerryBush = "gaia/flora_bush_berry"; | const oBerryBush = "gaia/fruit/berry_01"; | ||||
const oDeer = "gaia/fauna_deer"; | const oDeer = "gaia/fauna_deer"; | ||||
const oHorse = "gaia/fauna_horse"; | const oHorse = "gaia/fauna_horse"; | ||||
const oWolf = "gaia/fauna_wolf"; | const oWolf = "gaia/fauna_wolf"; | ||||
const oRabbit = "gaia/fauna_rabbit"; | const oRabbit = "gaia/fauna_rabbit"; | ||||
const oStoneLarge = "gaia/geology_stonemine_temperate_quarry"; | const oStoneLarge = "gaia/geology_stonemine_temperate_quarry"; | ||||
const oStoneSmall = "gaia/geology_stone_temperate"; | const oStoneSmall = "gaia/geology_stone_temperate"; | ||||
const oMetalLarge = "gaia/geology_metal_temperate_slabs"; | const oMetalLarge = "gaia/geology_metal_temperate_slabs"; | ||||
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