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ps/trunk/binaries/data/mods/public/maps/random/extinct_volcano.js
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const tGrassA = "cliff volcanic light"; | const tGrassA = "cliff volcanic light"; | ||||
const tGrassB = "ocean_rock_a"; | const tGrassB = "ocean_rock_a"; | ||||
const tGrassPatchBlend = "temp_grass_long_b"; | const tGrassPatchBlend = "temp_grass_long_b"; | ||||
const tGrassPatch = ["temp_grass_d", "temp_grass_clovers"]; | const tGrassPatch = ["temp_grass_d", "temp_grass_clovers"]; | ||||
const tShoreBlend = "cliff volcanic light"; | const tShoreBlend = "cliff volcanic light"; | ||||
const tShore = "ocean_rock_a"; | const tShore = "ocean_rock_a"; | ||||
const tWater = "ocean_rock_b"; | const tWater = "ocean_rock_b"; | ||||
const oTree = "gaia/flora_tree_dead"; | const oTree = "gaia/tree/dead"; | ||||
const oTree2 = "gaia/flora_tree_euro_beech"; | const oTree2 = "gaia/tree/euro_beech"; | ||||
const oTree3 = "gaia/flora_tree_oak"; | const oTree3 = "gaia/tree/oak"; | ||||
const oTree4 = "gaia/flora_tree_oak_dead"; | const oTree4 = "gaia/tree/oak_dead"; | ||||
const oBush = "gaia/flora_bush_temperate"; | const oBush = "gaia/tree/bush_temperate"; | ||||
const oFruitBush = "gaia/flora_bush_berry"; | const oFruitBush = "gaia/fruit/berry_01"; | ||||
const oRabbit = "gaia/fauna_rabbit"; | const oRabbit = "gaia/fauna_rabbit"; | ||||
const oGoat = "gaia/fauna_goat"; | const oGoat = "gaia/fauna_goat"; | ||||
const oBear = "gaia/fauna_bear_brown"; | const oBear = "gaia/fauna_bear_brown"; | ||||
const oStoneLarge = "gaia/geology_stonemine_temperate_quarry"; | const oStoneLarge = "gaia/geology_stonemine_temperate_quarry"; | ||||
const oStoneSmall = "gaia/geology_stone_temperate"; | const oStoneSmall = "gaia/geology_stone_temperate"; | ||||
const oMetalLarge = "gaia/geology_metal_temperate_slabs"; | const oMetalLarge = "gaia/geology_metal_temperate_slabs"; | ||||
const oTower = "structures/palisades_fort"; | const oTower = "structures/palisades_fort"; | ||||
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Wildfire Games · Phabricator