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ps/trunk/binaries/data/mods/public/maps/random/ngorongoro.js
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// ["dirta","savanna_wash_a","savanna_dirt_b","savanna_riparian_bank","savanna_grass_b","grass b soft dirt 50","grass1_spring","grass_field","grass1_spring","savanna_grass_a_wetseason","savanna_grass_b_wetseason","savanna_grass_a","new_savanna_grass_a","new_savanna_grass_b","new_savanna_grass_c","steppe_grass_dirt_66","peat_temp"]; | // ["dirta","savanna_wash_a","savanna_dirt_b","savanna_riparian_bank","savanna_grass_b","grass b soft dirt 50","grass1_spring","grass_field","grass1_spring","savanna_grass_a_wetseason","savanna_grass_b_wetseason","savanna_grass_a","new_savanna_grass_a","new_savanna_grass_b","new_savanna_grass_c","steppe_grass_dirt_66","peat_temp"]; | ||||
g_Terrains.roadWild = "savanna_riparian_dry"; | g_Terrains.roadWild = "savanna_riparian_dry"; | ||||
g_Terrains.road = "road2"; | g_Terrains.road = "road2"; | ||||
g_Gaia.metalLarge = "gaia/geology_metal_savanna_slabs"; | g_Gaia.metalLarge = "gaia/geology_metal_savanna_slabs"; | ||||
g_Gaia.metalSmall = "gaia/geology_metal_tropic"; | g_Gaia.metalSmall = "gaia/geology_metal_tropic"; | ||||
g_Gaia.fish = "gaia/fish/tilapia"; | g_Gaia.fish = "gaia/fish/tilapia"; | ||||
g_Gaia.tree1 = "gaia/flora_tree_baobab"; | g_Gaia.tree1 = "gaia/tree/baobab"; | ||||
g_Gaia.tree2 = "gaia/flora_tree_baobab"; | g_Gaia.tree2 = "gaia/tree/baobab"; | ||||
g_Gaia.tree3 = "gaia/flora_tree_baobab"; | g_Gaia.tree3 = "gaia/tree/baobab"; | ||||
g_Gaia.tree4 = "gaia/flora_tree_baobab"; | g_Gaia.tree4 = "gaia/tree/baobab"; | ||||
g_Gaia.tree5 = "gaia/flora_tree_baobab"; | g_Gaia.tree5 = "gaia/tree/baobab"; | ||||
g_Decoratives.grass = "actor|props/flora/grass_savanna.xml"; | g_Decoratives.grass = "actor|props/flora/grass_savanna.xml"; | ||||
g_Decoratives.grassShort = "actor|props/flora/grass_soft_dry_tuft_a.xml"; | g_Decoratives.grassShort = "actor|props/flora/grass_soft_dry_tuft_a.xml"; | ||||
g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; | g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; | ||||
g_Decoratives.rockMedium = "actor|geology/stone_savanna_med.xml"; | g_Decoratives.rockMedium = "actor|geology/stone_savanna_med.xml"; | ||||
g_Decoratives.bushMedium = "actor|props/flora/bush_desert_dry_a.xml"; | g_Decoratives.bushMedium = "actor|props/flora/bush_desert_dry_a.xml"; | ||||
g_Decoratives.bushSmall = "actor|props/flora/bush_dry_a.xml"; | g_Decoratives.bushSmall = "actor|props/flora/bush_dry_a.xml"; | ||||
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Wildfire Games · Phabricator