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ps/trunk/binaries/data/mods/public/maps/random/ratumacos.js
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g_Terrains.tier1Terrain = "new_alpine_grass_c"; | g_Terrains.tier1Terrain = "new_alpine_grass_c"; | ||||
g_Terrains.tier2Terrain = "new_alpine_grass_b"; | g_Terrains.tier2Terrain = "new_alpine_grass_b"; | ||||
g_Terrains.tier3Terrain = "alpine_grass_a"; | g_Terrains.tier3Terrain = "alpine_grass_a"; | ||||
g_Terrains.tier4Terrain = "new_alpine_grass_e"; | g_Terrains.tier4Terrain = "new_alpine_grass_e"; | ||||
g_Gaia.mainHuntableAnimal = "gaia/fauna_deer"; | g_Gaia.mainHuntableAnimal = "gaia/fauna_deer"; | ||||
g_Gaia.secondaryHuntableAnimal = "gaia/fauna_pig"; | g_Gaia.secondaryHuntableAnimal = "gaia/fauna_pig"; | ||||
g_Gaia.fish = "gaia/fish/tilapia"; | g_Gaia.fish = "gaia/fish/tilapia"; | ||||
g_Gaia.tree1 = "gaia/flora_tree_poplar"; | g_Gaia.tree1 = "gaia/tree/poplar"; | ||||
g_Gaia.tree2 = "gaia/flora_tree_toona"; | g_Gaia.tree2 = "gaia/tree/toona"; | ||||
g_Gaia.tree3 = "gaia/flora_tree_apple"; | g_Gaia.tree3 = "gaia/fruit/apple"; | ||||
g_Gaia.tree4 = "gaia/flora_tree_acacia"; | g_Gaia.tree4 = "gaia/tree/acacia"; | ||||
g_Gaia.tree5 = "gaia/flora_tree_carob"; | g_Gaia.tree5 = "gaia/tree/carob"; | ||||
g_Decoratives.grass = "actor|props/flora/grass_soft_large.xml"; | g_Decoratives.grass = "actor|props/flora/grass_soft_large.xml"; | ||||
g_Decoratives.grassShort = "actor|props/flora/grass_tufts_a.xml"; | g_Decoratives.grassShort = "actor|props/flora/grass_tufts_a.xml"; | ||||
g_Decoratives.rockLarge = "actor|geology/stone_granite_med.xml"; | g_Decoratives.rockLarge = "actor|geology/stone_granite_med.xml"; | ||||
g_Decoratives.rockMedium = "actor|geology/stone_granite_small.xml"; | g_Decoratives.rockMedium = "actor|geology/stone_granite_small.xml"; | ||||
g_Decoratives.bushMedium = "actor|props/flora/bush_tempe_a.xml"; | g_Decoratives.bushMedium = "actor|props/flora/bush_tempe_a.xml"; | ||||
g_Decoratives.bushSmall = "actor|props/flora/bush_tempe_b.xml"; | g_Decoratives.bushSmall = "actor|props/flora/bush_tempe_b.xml"; | ||||
g_Decoratives.reeds = "actor|props/flora/reeds_pond_lush_a.xml"; | g_Decoratives.reeds = "actor|props/flora/reeds_pond_lush_a.xml"; | ||||
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Wildfire Games · Phabricator