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ps/trunk/binaries/data/mods/public/maps/random/river_archipelago.js
Engine.LoadLibrary("rmgen"); | Engine.LoadLibrary("rmgen"); | ||||
Engine.LoadLibrary("rmgen-common"); | Engine.LoadLibrary("rmgen-common"); | ||||
const tGrass = ["tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_plants", "tropic_plants", "tropic_plants_b"]; | const tGrass = ["tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_plants", "tropic_plants", "tropic_plants_b"]; | ||||
const tGrassA = "tropic_plants_c"; | const tGrassA = "tropic_plants_c"; | ||||
const tGrassB = "tropic_plants_c"; | const tGrassB = "tropic_plants_c"; | ||||
const tGrassC = "tropic_grass_c"; | const tGrassC = "tropic_grass_c"; | ||||
const tForestFloor = "tropic_grass_plants"; | const tForestFloor = "tropic_grass_plants"; | ||||
const tCliff = ["tropic_cliff_a", "tropic_cliff_a", "tropic_cliff_a", "tropic_cliff_a_plants"]; | const tCliff = ["tropic_cliff_a", "tropic_cliff_a", "tropic_cliff_a", "tropic_cliff_a_plants"]; | ||||
const tPlants = "tropic_plants"; | const tPlants = "tropic_plants"; | ||||
const tRoad = "tropic_citytile_a"; | const tRoad = "tropic_citytile_a"; | ||||
const tRoadWild = "tropic_citytile_plants"; | const tRoadWild = "tropic_citytile_plants"; | ||||
const tShoreBlend = "tropic_beach_dry_plants"; | const tShoreBlend = "tropic_beach_dry_plants"; | ||||
const tShore = "tropic_beach_dry"; | const tShore = "tropic_beach_dry"; | ||||
const tWater = "tropic_beach_wet"; | const tWater = "tropic_beach_wet"; | ||||
const oTree = "gaia/flora_tree_toona"; | const oTree = "gaia/tree/toona"; | ||||
const oPalm1 = "gaia/flora_tree_palm_tropic"; | const oPalm1 = "gaia/tree/palm_tropic"; | ||||
const oPalm2 = "gaia/flora_tree_palm_tropical"; | const oPalm2 = "gaia/tree/palm_tropical"; | ||||
const oStoneLarge = "gaia/geology_stonemine_tropic_quarry"; | const oStoneLarge = "gaia/geology_stonemine_tropic_quarry"; | ||||
const oStoneSmall = "gaia/geology_stone_tropic_a"; | const oStoneSmall = "gaia/geology_stone_tropic_a"; | ||||
const oMetalLarge = "gaia/geology_metal_tropic_slabs"; | const oMetalLarge = "gaia/geology_metal_tropic_slabs"; | ||||
const oFish = "gaia/fish/generic"; | const oFish = "gaia/fish/generic"; | ||||
const oDeer = "gaia/fauna_deer"; | const oDeer = "gaia/fauna_deer"; | ||||
const oTiger = "gaia/fauna_tiger"; | const oTiger = "gaia/fauna_tiger"; | ||||
const oBoar = "gaia/fauna_boar"; | const oBoar = "gaia/fauna_boar"; | ||||
const oPeacock = "gaia/fauna_peacock"; | const oPeacock = "gaia/fauna_peacock"; | ||||
const oBush = "gaia/flora_bush_berry"; | const oBush = "gaia/fruit/berry_01"; | ||||
const oSpearman = "units/maur_infantry_spearman_b"; | const oSpearman = "units/maur_infantry_spearman_b"; | ||||
const oArcher = "units/maur_infantry_archer_b"; | const oArcher = "units/maur_infantry_archer_b"; | ||||
const oArcherElephant = "units/maur_elephant_archer_b"; | const oArcherElephant = "units/maur_elephant_archer_b"; | ||||
const aRockLarge = "actor|geology/stone_granite_large.xml"; | const aRockLarge = "actor|geology/stone_granite_large.xml"; | ||||
const aRockMedium = "actor|geology/stone_granite_med.xml"; | const aRockMedium = "actor|geology/stone_granite_med.xml"; | ||||
const aBush1 = "actor|props/flora/plant_tropic_a.xml"; | const aBush1 = "actor|props/flora/plant_tropic_a.xml"; | ||||
const aBush2 = "actor|props/flora/plant_lg.xml"; | const aBush2 = "actor|props/flora/plant_lg.xml"; | ||||
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Wildfire Games · Phabricator