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ps/trunk/binaries/data/mods/public/maps/random/the_nile.js
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var tGrassSand25 = "desert_dirt_rough"; | var tGrassSand25 = "desert_dirt_rough"; | ||||
var tDirt = "desert_dirt_rough"; | var tDirt = "desert_dirt_rough"; | ||||
var tDirtCracks = "desert_dirt_cracks"; | var tDirtCracks = "desert_dirt_cracks"; | ||||
var tShore = "desert_sand_wet"; | var tShore = "desert_sand_wet"; | ||||
var tLush = "desert_grass_a"; | var tLush = "desert_grass_a"; | ||||
var tSLush = "desert_grass_a_sand"; | var tSLush = "desert_grass_a_sand"; | ||||
var tSDry = "desert_plants_b"; | var tSDry = "desert_plants_b"; | ||||
var oBerryBush = "gaia/flora_bush_berry"; | var oBerryBush = "gaia/fruit/berry_01"; | ||||
var oCamel = "gaia/fauna_camel"; | var oCamel = "gaia/fauna_camel"; | ||||
var oGazelle = "gaia/fauna_gazelle"; | var oGazelle = "gaia/fauna_gazelle"; | ||||
var oGoat = "gaia/fauna_goat"; | var oGoat = "gaia/fauna_goat"; | ||||
var oStoneLarge = "gaia/geology_stonemine_desert_badlands_quarry"; | var oStoneLarge = "gaia/geology_stonemine_desert_badlands_quarry"; | ||||
var oStoneSmall = "gaia/geology_stone_desert_small"; | var oStoneSmall = "gaia/geology_stone_desert_small"; | ||||
var oMetalLarge = "gaia/geology_metal_desert_slabs"; | var oMetalLarge = "gaia/geology_metal_desert_slabs"; | ||||
var oDatePalm = "gaia/flora_tree_date_palm"; | var oDatePalm = "gaia/tree/date_palm"; | ||||
var oSDatePalm = "gaia/flora_tree_cretan_date_palm_short"; | var oSDatePalm = "gaia/tree/cretan_date_palm_short"; | ||||
var eObelisk = "other/obelisk"; | var eObelisk = "other/obelisk"; | ||||
var ePyramid = "gaia/ruins/pyramid_minor"; | var ePyramid = "gaia/ruins/pyramid_minor"; | ||||
var oWoodTreasure = "gaia/treasure/wood"; | var oWoodTreasure = "gaia/treasure/wood"; | ||||
var oFoodTreasure = "gaia/treasure/food_bin"; | var oFoodTreasure = "gaia/treasure/food_bin"; | ||||
var aBush1 = "actor|props/flora/bush_desert_a.xml"; | var aBush1 = "actor|props/flora/bush_desert_a.xml"; | ||||
var aBush2 = "actor|props/flora/bush_desert_dry_a.xml"; | var aBush2 = "actor|props/flora/bush_desert_dry_a.xml"; | ||||
var aBush3 = "actor|props/flora/bush_medit_sm_dry.xml"; | var aBush3 = "actor|props/flora/bush_medit_sm_dry.xml"; | ||||
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Wildfire Games · Phabricator