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ps/trunk/binaries/data/mods/public/maps/random/sahel.js
Engine.LoadLibrary("rmgen"); | Engine.LoadLibrary("rmgen"); | ||||
Engine.LoadLibrary("rmgen-common"); | Engine.LoadLibrary("rmgen-common"); | ||||
const tPrimary = "savanna_grass_a"; | const tPrimary = "savanna_grass_a"; | ||||
const tGrass2 = "savanna_grass_b"; | const tGrass2 = "savanna_grass_b"; | ||||
const tGrass3 = "savanna_shrubs_a"; | const tGrass3 = "savanna_shrubs_a"; | ||||
const tDirt1 = "savanna_dirt_rocks_a"; | const tDirt1 = "savanna_dirt_rocks_a"; | ||||
const tDirt2 = "savanna_dirt_rocks_b"; | const tDirt2 = "savanna_dirt_rocks_b"; | ||||
const tDirt3 = "savanna_dirt_rocks_c"; | const tDirt3 = "savanna_dirt_rocks_c"; | ||||
const tDirt4 = "savanna_dirt_b"; | const tDirt4 = "savanna_dirt_b"; | ||||
const tCityTiles = "savanna_tile_a"; | const tCityTiles = "savanna_tile_a"; | ||||
const tShore = "savanna_riparian_bank"; | const tShore = "savanna_riparian_bank"; | ||||
const tWater = "savanna_riparian_wet"; | const tWater = "savanna_riparian_wet"; | ||||
const oBaobab = "gaia/flora_tree_baobab"; | const oBaobab = "gaia/tree/baobab"; | ||||
const oBerryBush = "gaia/flora_bush_berry_desert"; | const oBerryBush = "gaia/fruit/berry_05"; | ||||
const oGazelle = "gaia/fauna_gazelle"; | const oGazelle = "gaia/fauna_gazelle"; | ||||
const oGiraffe = "gaia/fauna_giraffe"; | const oGiraffe = "gaia/fauna_giraffe"; | ||||
const oGiraffeInfant = "gaia/fauna_giraffe_infant"; | const oGiraffeInfant = "gaia/fauna_giraffe_infant"; | ||||
const oElephant = "gaia/fauna_elephant_african_bush"; | const oElephant = "gaia/fauna_elephant_african_bush"; | ||||
const oElephantInfant = "gaia/fauna_elephant_african_infant"; | const oElephantInfant = "gaia/fauna_elephant_african_infant"; | ||||
const oLion = "gaia/fauna_lion"; | const oLion = "gaia/fauna_lion"; | ||||
const oLioness = "gaia/fauna_lioness"; | const oLioness = "gaia/fauna_lioness"; | ||||
const oZebra = "gaia/fauna_zebra"; | const oZebra = "gaia/fauna_zebra"; | ||||
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Wildfire Games · Phabricator