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ps/trunk/binaries/data/mods/public/maps/random/syria.js
Engine.LoadLibrary("rmgen"); | Engine.LoadLibrary("rmgen"); | ||||
Engine.LoadLibrary("rmgen-common"); | Engine.LoadLibrary("rmgen-common"); | ||||
const tMainDirt = ["desert_dirt_rocks_1", "desert_dirt_cracks"]; | const tMainDirt = ["desert_dirt_rocks_1", "desert_dirt_cracks"]; | ||||
const tForestFloor1 = "forestfloor_dirty"; | const tForestFloor1 = "forestfloor_dirty"; | ||||
const tForestFloor2 = "desert_forestfloor_palms"; | const tForestFloor2 = "desert_forestfloor_palms"; | ||||
const tGrassSands = "desert_grass_a_sand"; | const tGrassSands = "desert_grass_a_sand"; | ||||
const tGrass = "desert_grass_a"; | const tGrass = "desert_grass_a"; | ||||
const tSecondaryDirt = "medit_dirt_dry"; | const tSecondaryDirt = "medit_dirt_dry"; | ||||
const tCliff = ["desert_cliff_persia_1", "desert_cliff_persia_2"]; | const tCliff = ["desert_cliff_persia_1", "desert_cliff_persia_2"]; | ||||
const tHill = ["desert_dirt_rocks_1", "desert_dirt_rocks_2", "desert_dirt_rocks_3"]; | const tHill = ["desert_dirt_rocks_1", "desert_dirt_rocks_2", "desert_dirt_rocks_3"]; | ||||
const tDirt = ["desert_dirt_rough", "desert_dirt_rough_2"]; | const tDirt = ["desert_dirt_rough", "desert_dirt_rough_2"]; | ||||
const tRoad = "desert_shore_stones"; | const tRoad = "desert_shore_stones"; | ||||
const tRoadWild = "desert_grass_a_stones"; | const tRoadWild = "desert_grass_a_stones"; | ||||
const oTamarix = "gaia/flora_tree_tamarix"; | const oTamarix = "gaia/tree/tamarix"; | ||||
const oPalm = "gaia/flora_tree_date_palm"; | const oPalm = "gaia/tree/date_palm"; | ||||
const oPine = "gaia/flora_tree_aleppo_pine"; | const oPine = "gaia/tree/aleppo_pine"; | ||||
const oBush = "gaia/flora_bush_grapes"; | const oBush = "gaia/fruit/grapes"; | ||||
const oCamel = "gaia/fauna_camel"; | const oCamel = "gaia/fauna_camel"; | ||||
const oGazelle = "gaia/fauna_gazelle"; | const oGazelle = "gaia/fauna_gazelle"; | ||||
const oLion = "gaia/fauna_lion"; | const oLion = "gaia/fauna_lion"; | ||||
const oStoneLarge = "gaia/geology_stonemine_desert_quarry"; | const oStoneLarge = "gaia/geology_stonemine_desert_quarry"; | ||||
const oStoneSmall = "gaia/geology_stone_desert_small"; | const oStoneSmall = "gaia/geology_stone_desert_small"; | ||||
const oMetalLarge = "gaia/geology_metal_desert_slabs"; | const oMetalLarge = "gaia/geology_metal_desert_slabs"; | ||||
const aRock = "actor|geology/stone_desert_med.xml"; | const aRock = "actor|geology/stone_desert_med.xml"; | ||||
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Wildfire Games · Phabricator