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ps/trunk/binaries/data/mods/public/maps/random/saharan_oases.js
Engine.LoadLibrary("rmgen"); | Engine.LoadLibrary("rmgen"); | ||||
Engine.LoadLibrary("rmgen-common"); | Engine.LoadLibrary("rmgen-common"); | ||||
const tPrimary = "desert_sand_dunes_100"; | const tPrimary = "desert_sand_dunes_100"; | ||||
const tCity = "desert_city_tile"; | const tCity = "desert_city_tile"; | ||||
const tCityPlaza = "desert_city_tile_plaza"; | const tCityPlaza = "desert_city_tile_plaza"; | ||||
const tFineSand = "desert_sand_smooth"; | const tFineSand = "desert_sand_smooth"; | ||||
const tDirt1 = "desert_dirt_rough_2"; | const tDirt1 = "desert_dirt_rough_2"; | ||||
const tSandDunes = "desert_sand_dunes_50"; | const tSandDunes = "desert_sand_dunes_50"; | ||||
const tDirt2 = "desert_dirt_rough"; | const tDirt2 = "desert_dirt_rough"; | ||||
const tDirtCracks = "desert_dirt_cracks"; | const tDirtCracks = "desert_dirt_cracks"; | ||||
const tShore = "desert_shore_stones"; | const tShore = "desert_shore_stones"; | ||||
const tWaterDeep = "desert_shore_stones_wet"; | const tWaterDeep = "desert_shore_stones_wet"; | ||||
const tLush = "desert_grass_a"; | const tLush = "desert_grass_a"; | ||||
const tSLush = "desert_grass_a_sand"; | const tSLush = "desert_grass_a_sand"; | ||||
const oGrapeBush = "gaia/flora_bush_grapes"; | const oGrapeBush = "gaia/fruit/grapes"; | ||||
const oCamel = "gaia/fauna_camel"; | const oCamel = "gaia/fauna_camel"; | ||||
const oGazelle = "gaia/fauna_gazelle"; | const oGazelle = "gaia/fauna_gazelle"; | ||||
const oGoat = "gaia/fauna_goat"; | const oGoat = "gaia/fauna_goat"; | ||||
const oStoneLarge = "gaia/geology_stonemine_desert_badlands_quarry"; | const oStoneLarge = "gaia/geology_stonemine_desert_badlands_quarry"; | ||||
const oStoneSmall = "gaia/geology_stone_desert_small"; | const oStoneSmall = "gaia/geology_stone_desert_small"; | ||||
const oMetalLarge = "gaia/geology_metal_desert_slabs"; | const oMetalLarge = "gaia/geology_metal_desert_slabs"; | ||||
const oDatePalm = "gaia/flora_tree_date_palm"; | const oDatePalm = "gaia/tree/date_palm"; | ||||
const oSDatePalm = "gaia/flora_tree_cretan_date_palm_short"; | const oSDatePalm = "gaia/tree/cretan_date_palm_short"; | ||||
const oWoodTreasure = "gaia/treasure/wood"; | const oWoodTreasure = "gaia/treasure/wood"; | ||||
const oFoodTreasure = "gaia/treasure/food_bin"; | const oFoodTreasure = "gaia/treasure/food_bin"; | ||||
const aBush1 = "actor|props/flora/bush_desert_a.xml"; | const aBush1 = "actor|props/flora/bush_desert_a.xml"; | ||||
const aBush2 = "actor|props/flora/bush_desert_dry_a.xml"; | const aBush2 = "actor|props/flora/bush_desert_dry_a.xml"; | ||||
const aBush3 = "actor|props/flora/bush_medit_sm_dry.xml"; | const aBush3 = "actor|props/flora/bush_medit_sm_dry.xml"; | ||||
const aBush4 = "actor|props/flora/plant_desert_a.xml"; | const aBush4 = "actor|props/flora/plant_desert_a.xml"; | ||||
const aDecorativeRock = "actor|geology/stone_desert_med.xml"; | const aDecorativeRock = "actor|geology/stone_desert_med.xml"; | ||||
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Wildfire Games · Phabricator