Differential D2948 Diff 13581 binaries/data/mods/public/simulation/data/technologies/pop_house_02.json
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Standalone View
binaries/data/mods/public/simulation/data/technologies/pop_house_02.json
{ | { | ||||
"genericName": "Manors", | "genericName": "Manors", | ||||
"specificName": { | "specificName": { | ||||
"rome": "Insulae" | "rome": "Insulae" | ||||
}, | }, | ||||
"description": "Homes tended to expand as the wealth and population of a settlement grew.", | "description": "Homes tended to expand as the wealth and population of a settlement grew.", | ||||
"cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, | "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, | ||||
"supersedes": "pop_house_01", | "supersedes": "pop_house_01", | ||||
"requirements": { "tech": "phase_city" }, | "requirements": { "tech": "phase_city" }, | ||||
"requirementsTooltip": "Unlocked in City Phase.", | "requirementsTooltip": "Unlocked in City Phase.", | ||||
"icon": "population.png", | "icon": "population.png", | ||||
"researchTime": 40, | "researchTime": 40, | ||||
"tooltip": "Houses +20% population cap bonus.", | "tooltip": "Houses +20% population cap bonus.", | ||||
"modifications": [ | "modifications": [ | ||||
{ "value": "Cost/PopulationBonus", "multiply": 1.2 } | { "value": "Population/Bonus", "multiply": 1.2 } | ||||
], | ], | ||||
"affects": ["House"], | "affects": ["House"], | ||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml" | "soundComplete": "interface/alarm/alarm_upgradearmory.xml" | ||||
} | } |
Wildfire Games · Phabricator