Differential D3016 Diff 13608 binaries/data/mods/public/simulation/templates/template_structure_special.xml
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binaries/data/mods/public/simulation/templates/template_structure_special.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure"> | <Entity parent="template_structure"> | ||||
<BuildRestrictions> | |||||
<Category>Special</Category> | |||||
</BuildRestrictions> | |||||
<Footprint> | <Footprint> | ||||
<Square width="24.0" depth="24.0"/> | <Square width="24.0" depth="24.0"/> | ||||
<Height>8.0</Height> | <Height>8.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>5</Max> | <Max>5</Max> | ||||
<EjectHealth>0.1</EjectHealth> | <EjectHealth>0.1</EjectHealth> | ||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | ||||
<List datatype="tokens">Support Infantry Cavalry</List> | <List datatype="tokens">Support Infantry Cavalry</List> | ||||
<BuffHeal>1</BuffHeal> | <BuffHeal>1</BuffHeal> | ||||
<LoadingRange>2</LoadingRange> | <LoadingRange>2</LoadingRange> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>2000</Max> | |||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Special Structure</GenericName> | <GenericName>Special Structure</GenericName> | ||||
<VisibleClasses datatype="tokens">City</VisibleClasses> | <VisibleClasses datatype="tokens">City</VisibleClasses> | ||||
<RequiredTechnology>phase_city</RequiredTechnology> | <RequiredTechnology>phase_city</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Obstruction> | <Obstruction> | ||||
Show All 10 Lines | <Resistance> | ||||
<Foundation> | <Foundation> | ||||
<Damage> | <Damage> | ||||
<Hack>3</Hack> | <Hack>3</Hack> | ||||
<Pierce>10</Pierce> | <Pierce>10</Pierce> | ||||
<Crush>3</Crush> | <Crush>3</Crush> | ||||
</Damage> | </Damage> | ||||
</Foundation> | </Foundation> | ||||
</Resistance> | </Resistance> | ||||
<Sound> | |||||
<SoundGroups> | |||||
<select>interface/select/building/sel_broch.xml</select> | |||||
<constructed>interface/complete/building/complete_broch.xml</constructed> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<TerritoryInfluence> | |||||
<Root>false</Root> | |||||
<Radius>38</Radius> | |||||
<Weight>40000</Weight> | |||||
</TerritoryInfluence> | |||||
<VisualActor> | <VisualActor> | ||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor> | <FoundationActor>structures/fndn_5x5.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator