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source/simulation2/components/ICmpUnitMotion.cpp
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DEFINE_INTERFACE_METHOD_2("FaceTowardsPoint", void, ICmpUnitMotion, FaceTowardsPoint, entity_pos_t, entity_pos_t) | DEFINE_INTERFACE_METHOD_2("FaceTowardsPoint", void, ICmpUnitMotion, FaceTowardsPoint, entity_pos_t, entity_pos_t) | ||||
DEFINE_INTERFACE_METHOD_0("StopMoving", void, ICmpUnitMotion, StopMoving) | DEFINE_INTERFACE_METHOD_0("StopMoving", void, ICmpUnitMotion, StopMoving) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("GetCurrentSpeed", fixed, ICmpUnitMotion, GetCurrentSpeed) | DEFINE_INTERFACE_METHOD_CONST_0("GetCurrentSpeed", fixed, ICmpUnitMotion, GetCurrentSpeed) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("IsMoveRequested", bool, ICmpUnitMotion, IsMoveRequested) | DEFINE_INTERFACE_METHOD_CONST_0("IsMoveRequested", bool, ICmpUnitMotion, IsMoveRequested) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("GetSpeed", fixed, ICmpUnitMotion, GetSpeed) | DEFINE_INTERFACE_METHOD_CONST_0("GetSpeed", fixed, ICmpUnitMotion, GetSpeed) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("GetWalkSpeed", fixed, ICmpUnitMotion, GetWalkSpeed) | DEFINE_INTERFACE_METHOD_CONST_0("GetWalkSpeed", fixed, ICmpUnitMotion, GetWalkSpeed) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("GetRunMultiplier", fixed, ICmpUnitMotion, GetRunMultiplier) | DEFINE_INTERFACE_METHOD_CONST_0("GetRunMultiplier", fixed, ICmpUnitMotion, GetRunMultiplier) | ||||
DEFINE_INTERFACE_METHOD_1("SetSpeedMultiplier", void, ICmpUnitMotion, SetSpeedMultiplier, fixed) | DEFINE_INTERFACE_METHOD_1("SetSpeedMultiplier", void, ICmpUnitMotion, SetSpeedMultiplier, fixed) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("GetAcceleration", fixed, ICmpUnitMotion, GetAcceleration) | |||||
DEFINE_INTERFACE_METHOD_1("SetAcceleration", void, ICmpUnitMotion, SetAcceleration, fixed) | |||||
DEFINE_INTERFACE_METHOD_CONST_0("GetPassabilityClassName", std::string, ICmpUnitMotion, GetPassabilityClassName) | DEFINE_INTERFACE_METHOD_CONST_0("GetPassabilityClassName", std::string, ICmpUnitMotion, GetPassabilityClassName) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("GetUnitClearance", entity_pos_t, ICmpUnitMotion, GetUnitClearance) | DEFINE_INTERFACE_METHOD_CONST_0("GetUnitClearance", entity_pos_t, ICmpUnitMotion, GetUnitClearance) | ||||
DEFINE_INTERFACE_METHOD_1("SetFacePointAfterMove", void, ICmpUnitMotion, SetFacePointAfterMove, bool) | DEFINE_INTERFACE_METHOD_1("SetFacePointAfterMove", void, ICmpUnitMotion, SetFacePointAfterMove, bool) | ||||
DEFINE_INTERFACE_METHOD_CONST_0("GetFacePointAfterMove", bool, ICmpUnitMotion, GetFacePointAfterMove) | DEFINE_INTERFACE_METHOD_CONST_0("GetFacePointAfterMove", bool, ICmpUnitMotion, GetFacePointAfterMove) | ||||
DEFINE_INTERFACE_METHOD_1("SetDebugOverlay", void, ICmpUnitMotion, SetDebugOverlay, bool) | DEFINE_INTERFACE_METHOD_1("SetDebugOverlay", void, ICmpUnitMotion, SetDebugOverlay, bool) | ||||
END_INTERFACE_WRAPPER(UnitMotion) | END_INTERFACE_WRAPPER(UnitMotion) | ||||
class CCmpUnitMotionScripted : public ICmpUnitMotion | class CCmpUnitMotionScripted : public ICmpUnitMotion | ||||
▲ Show 20 Lines • Show All 61 Lines • ▼ Show 20 Lines | virtual void SetSpeedMultiplier(fixed multiplier) | ||||
m_Script.CallVoid("SetSpeedMultiplier", multiplier); | m_Script.CallVoid("SetSpeedMultiplier", multiplier); | ||||
} | } | ||||
virtual fixed GetSpeedMultiplier() const | virtual fixed GetSpeedMultiplier() const | ||||
{ | { | ||||
return m_Script.Call<fixed>("GetSpeedMultiplier"); | return m_Script.Call<fixed>("GetSpeedMultiplier"); | ||||
} | } | ||||
virtual fixed GetAcceleration() const | |||||
{ | |||||
return m_Script.Call<fixed>("GetAcceleration"); | |||||
} | |||||
virtual void SetAcceleration(fixed acceleration) | |||||
{ | |||||
m_Script.CallVoid("SetAcceleration", acceleration); | |||||
} | |||||
virtual void SetFacePointAfterMove(bool facePointAfterMove) | virtual void SetFacePointAfterMove(bool facePointAfterMove) | ||||
{ | { | ||||
m_Script.CallVoid("SetFacePointAfterMove", facePointAfterMove); | m_Script.CallVoid("SetFacePointAfterMove", facePointAfterMove); | ||||
} | } | ||||
virtual bool GetFacePointAfterMove() const | virtual bool GetFacePointAfterMove() const | ||||
{ | { | ||||
return m_Script.Call<bool>("GetFacePointAfterMove"); | return m_Script.Call<bool>("GetFacePointAfterMove"); | ||||
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Wildfire Games · Phabricator