Differential D3016 Diff 13632 ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
Show All 24 Lines | <Ranged> | ||||
<LineThickness>0.175</LineThickness> | <LineThickness>0.175</LineThickness> | ||||
</RangeOverlay> | </RangeOverlay> | ||||
</Ranged> | </Ranged> | ||||
</Attack> | </Attack> | ||||
<BuildingAI> | <BuildingAI> | ||||
<DefaultArrowCount>1</DefaultArrowCount> | <DefaultArrowCount>1</DefaultArrowCount> | ||||
<MaxArrowCount>15</MaxArrowCount> | <MaxArrowCount>15</MaxArrowCount> | ||||
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> | <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> | ||||
<GarrisonArrowClasses>Soldier</GarrisonArrowClasses> | |||||
</BuildingAI> | </BuildingAI> | ||||
<BuildRestrictions> | <BuildRestrictions> | ||||
<Territory>neutral enemy</Territory> | <Territory>neutral enemy</Territory> | ||||
<Category>ArmyCamp</Category> | <Category>ArmyCamp</Category> | ||||
<Distance> | <Distance> | ||||
<FromClass>ArmyCamp</FromClass> | <FromClass>ArmyCamp</FromClass> | ||||
<MinDistance>80</MinDistance> | <MinDistance>80</MinDistance> | ||||
</Distance> | </Distance> | ||||
▲ Show 20 Lines • Show All 70 Lines • ▼ Show 20 Lines | <Foundation> | ||||
<Crush>1</Crush> | <Crush>1</Crush> | ||||
</Damage> | </Damage> | ||||
</Foundation> | </Foundation> | ||||
</Resistance> | </Resistance> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_broch.xml</select> | <select>interface/select/building/sel_broch.xml</select> | ||||
<constructed>interface/complete/building/complete_broch.xml</constructed> | <constructed>interface/complete/building/complete_broch.xml</constructed> | ||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged> | |||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged> | |||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<TerritoryDecay> | <TerritoryDecay> | ||||
<DecayRate>37.5</DecayRate> | <DecayRate>37.5</DecayRate> | ||||
</TerritoryDecay> | </TerritoryDecay> | ||||
<TerritoryInfluence disable=""/> | |||||
<Vision> | <Vision> | ||||
<Range>60</Range> | <Range>60</Range> | ||||
</Vision> | </Vision> | ||||
<VisualActor> | <VisualActor> | ||||
<Actor>structures/romans/camp.xml</Actor> | <Actor>structures/romans/camp.xml</Actor> | ||||
<FoundationActor>structures/fndn_8x8.xml</FoundationActor> | <FoundationActor>structures/fndn_8x8.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
<WallPiece> | <WallPiece> | ||||
<Length>29.5</Length> | <Length>29.5</Length> | ||||
<Indent>8</Indent> | <Indent>8</Indent> | ||||
</WallPiece> | </WallPiece> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator