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binaries/data/mods/public/gui/options/options.json
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"dependencies": ["postproc", "preferglsl"], | "dependencies": ["postproc", "preferglsl"], | ||||
"config": "sharpness", | "config": "sharpness", | ||||
"min": 0, | "min": 0, | ||||
"max": 1, | "max": 1, | ||||
"function": "Renderer_UpdateSharpnessFactor" | "function": "Renderer_UpdateSharpnessFactor" | ||||
}, | }, | ||||
{ | { | ||||
"type": "slider", | "type": "slider", | ||||
"label": "Shader effects", | "label": "Shader effects", | ||||
Freagarach: Perhaps models? I don't know how well-known entities is. | |||||
Not Done Inline ActionsProbably a good call yeah, particularly since quality levels use the same 'Model' name. wraitii: Probably a good call yeah, particularly since quality levels use the same 'Model' name. | |||||
"tooltip": "Number of shader effects. REQUIRES GAME RESTART", | "tooltip": "Number of shader effects. REQUIRES GAME RESTART", | ||||
"config": "materialmgr.quality", | "config": "materialmgr.quality", | ||||
"min": 0, | "min": 0, | ||||
"max": 10 | "max": 10 | ||||
}, | }, | ||||
{ | { | ||||
Not Done Inline Actionsshould reverse the order wraitii: should reverse the order | |||||
Not Done Inline Actionsrandomised → randomized I think. Might want to check other occurences to make sure we're compliant with the english style guide. Stan: randomised → randomized I think. Might want to check other occurences to make sure we're… | |||||
"type": "boolean", | "type": "boolean", | ||||
"label": "Shadows", | "label": "Shadows", | ||||
"tooltip": "Enable shadows.", | "tooltip": "Enable shadows.", | ||||
"config": "shadows", | "config": "shadows", | ||||
"function": "Renderer_SetShadowsEnabled" | "function": "Renderer_SetShadowsEnabled" | ||||
}, | }, | ||||
{ | { | ||||
"type": "dropdown", | "type": "dropdown", | ||||
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"type": "boolean", | "type": "boolean", | ||||
"label": "Unit silhouettes", | "label": "Unit silhouettes", | ||||
"tooltip": "Show outlines of units behind structures.", | "tooltip": "Show outlines of units behind structures.", | ||||
"config": "silhouettes", | "config": "silhouettes", | ||||
"function": "Renderer_SetSilhouettesEnabled" | "function": "Renderer_SetSilhouettesEnabled" | ||||
}, | }, | ||||
{ | { | ||||
"type": "boolean", | "type": "boolean", | ||||
"label": "Random entity appearance", | |||||
"tooltip": "Randomize the appearance of entities. Disabling gives a small performance improvement. Requires a new match.", | |||||
Done Inline Actionsslight and boost are kind of opposite ;) Freagarach: `slight` and `boost` are kind of opposite ;) | |||||
Not Done Inline Actionssmall and boost are still. I suggest using improvement over boost. Then either slight or small as you wish, Freagarach: `small` and `boost` are still. I suggest using `improvement` over `boost`. Then either `slight`… | |||||
Not Done Inline ActionsMaybe Works best in a new match.? The "game" word (in context of match) in options seems a bit misleading to me. vladislavbelov: Maybe `Works best in a new match.`? The "game" word (in context of match) in options seems a… | |||||
bbAuthorUnsubmitted Done Inline Actionsby the changes it now requires to restart a match, this doesn't have to be done like this, by adding some function setting the parameter on the fly bb: by the changes it now requires to restart a match, this doesn't have to be done like this, by… | |||||
"config": "graphics.rentityvariety" | |||||
vladislavbelovUnsubmitted Not Done Inline Actionsrentityvariety > entityvariety. vladislavbelov: `rentityvariety` > `entityvariety`. | |||||
}, | |||||
{ | |||||
"type": "boolean", | |||||
"label": "Particles", | "label": "Particles", | ||||
"tooltip": "Enable particles.", | "tooltip": "Enable particles.", | ||||
"config": "particles", | "config": "particles", | ||||
"function": "Renderer_SetParticlesEnabled" | "function": "Renderer_SetParticlesEnabled" | ||||
}, | }, | ||||
{ | { | ||||
"type": "boolean", | "type": "boolean", | ||||
"label": "Water effects", | "label": "Water effects", | ||||
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Wildfire Games · Phabricator
Perhaps models? I don't know how well-known entities is.