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source/gui/ObjectTypes/CList.cpp
Show First 20 Lines • Show All 245 Lines • ▼ Show 20 Lines | void CList::HandleMessage(SGUIMessage& Message) | ||||
default: | default: | ||||
break; | break; | ||||
} | } | ||||
IGUITextOwner::HandleMessage(Message); | IGUITextOwner::HandleMessage(Message); | ||||
} | } | ||||
InReaction CList::ManuallyHandleEvent(const SDL_Event_* ev) | InReaction CList::ManuallyHandleKeys(const SDL_Event_* ev) | ||||
{ | { | ||||
InReaction result = IN_PASS; | InReaction result = IN_PASS; | ||||
if (ev->ev.type == SDL_KEYDOWN) | if (ev->ev.type == SDL_KEYDOWN) | ||||
{ | { | ||||
int szChar = ev->ev.key.keysym.sym; | int szChar = ev->ev.key.keysym.sym; | ||||
switch (szChar) | switch (szChar) | ||||
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Wildfire Games · Phabricator