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source/network/NetMessage.cpp
Show First 20 Lines • Show All 177 Lines • ▼ Show 20 Lines | CNetMessage* CNetMessageFactory::CreateMessage(const void* pData, | ||||
case NMT_AUTHENTICATE_RESULT: | case NMT_AUTHENTICATE_RESULT: | ||||
pNewMessage = new CAuthenticateResultMessage; | pNewMessage = new CAuthenticateResultMessage; | ||||
break; | break; | ||||
case NMT_GAME_START: | case NMT_GAME_START: | ||||
pNewMessage = new CGameStartMessage; | pNewMessage = new CGameStartMessage; | ||||
break; | break; | ||||
case NMT_GAME_START_FAILED: | |||||
pNewMessage = new CGameStartFailedMessage; | |||||
break; | |||||
case NMT_END_COMMAND_BATCH: | case NMT_END_COMMAND_BATCH: | ||||
pNewMessage = new CEndCommandBatchMessage; | pNewMessage = new CEndCommandBatchMessage; | ||||
break; | break; | ||||
case NMT_SYNC_CHECK: | case NMT_SYNC_CHECK: | ||||
pNewMessage = new CSyncCheckMessage; | pNewMessage = new CSyncCheckMessage; | ||||
break; | break; | ||||
Show All 34 Lines |
Wildfire Games · Phabricator