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source/simulation2/system/Message.h
/* Copyright (C) 2017 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef INCLUDED_MESSAGE | #ifndef INCLUDED_MESSAGE | ||||
#define INCLUDED_MESSAGE | #define INCLUDED_MESSAGE | ||||
#include "scriptinterface/ScriptTypes.h" | #include "scriptinterface/ScriptTypes.h" | ||||
#include "scriptinterface/ScriptVal.h" | |||||
class CMessage | class CMessage | ||||
{ | { | ||||
NONCOPYABLE(CMessage); | NONCOPYABLE(CMessage); | ||||
protected: | protected: | ||||
CMessage() { } | CMessage() { } | ||||
public: | public: | ||||
virtual ~CMessage() { } | virtual ~CMessage() { } | ||||
virtual int GetType() const = 0; | virtual int GetType() const = 0; | ||||
virtual const char* GetScriptHandlerName() const = 0; | virtual const char* GetScriptHandlerName() const = 0; | ||||
virtual const char* GetScriptGlobalHandlerName() const = 0; | virtual const char* GetScriptGlobalHandlerName() const = 0; | ||||
virtual JS::Value ToJSVal(const ScriptInterface&) const = 0; | virtual JS::Value ToJSVal(const ScriptInterface&) const = 0; | ||||
JS::Value ToJSValCached(const ScriptInterface&) const; | JS::Value ToJSValCached(const ScriptInterface&) const; | ||||
private: | private: | ||||
mutable std::unique_ptr<JS::PersistentRootedValue> m_Cached; | mutable JS::PersistentRootedValue m_Cached; | ||||
}; | }; | ||||
// TODO: GetType could be replaced with a plain member variable to avoid some | // TODO: GetType could be replaced with a plain member variable to avoid some | ||||
// virtual calls, if that turns out to be worthwhile | // virtual calls, if that turns out to be worthwhile | ||||
CMessage* CMessageFromJSVal(int mtid, const ScriptInterface&, JS::HandleValue); | CMessage* CMessageFromJSVal(int mtid, const ScriptInterface&, JS::HandleValue); | ||||
#endif // INCLUDED_MESSAGE | #endif // INCLUDED_MESSAGE |
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