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ps/trunk/source/network/NetClient.h
/* Copyright (C) 2019 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef NETCLIENT_H | #ifndef NETCLIENT_H | ||||
#define NETCLIENT_H | #define NETCLIENT_H | ||||
#include "network/fsm.h" | #include "network/fsm.h" | ||||
#include "network/NetFileTransfer.h" | #include "network/NetFileTransfer.h" | ||||
#include "network/NetHost.h" | #include "network/NetHost.h" | ||||
#include "scriptinterface/ScriptVal.h" | |||||
#include "scriptinterface/ScriptInterface.h" | #include "scriptinterface/ScriptInterface.h" | ||||
#include "ps/CStr.h" | #include "ps/CStr.h" | ||||
#include <deque> | #include <deque> | ||||
class CGame; | class CGame; | ||||
class CNetClientSession; | class CNetClientSession; | ||||
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