Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/source/ps/GameSetup/HWDetect.cpp
Show First 20 Lines • Show All 135 Lines • ▼ Show 20 Lines | |||||
{ | { | ||||
g_DisableAudio = disabled; | g_DisableAudio = disabled; | ||||
} | } | ||||
void RunHardwareDetection() | void RunHardwareDetection() | ||||
{ | { | ||||
TIMER(L"RunHardwareDetection"); | TIMER(L"RunHardwareDetection"); | ||||
ScriptInterface scriptInterface("Engine", "HWDetect", g_ScriptRuntime); | ScriptInterface scriptInterface("Engine", "HWDetect", g_ScriptContext); | ||||
ScriptInterface::Request rq(scriptInterface); | ScriptInterface::Request rq(scriptInterface); | ||||
JSI_Debug::RegisterScriptFunctions(scriptInterface); // Engine.DisplayErrorDialog | JSI_Debug::RegisterScriptFunctions(scriptInterface); // Engine.DisplayErrorDialog | ||||
JSI_ConfigDB::RegisterScriptFunctions(scriptInterface); | JSI_ConfigDB::RegisterScriptFunctions(scriptInterface); | ||||
scriptInterface.RegisterFunction<void, bool, &SetDisableAudio>("SetDisableAudio"); | scriptInterface.RegisterFunction<void, bool, &SetDisableAudio>("SetDisableAudio"); | ||||
▲ Show 20 Lines • Show All 566 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator