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ps/trunk/source/scriptinterface/ScriptEngine.h
/* Copyright (C) 2019 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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#include "ScriptTypes.h" | #include "ScriptTypes.h" | ||||
#include "ps/Singleton.h" | #include "ps/Singleton.h" | ||||
#include "js/Initialization.h" | #include "js/Initialization.h" | ||||
/** | /** | ||||
* A class using the RAII (Resource Acquisition Is Initialization) idiom to manage initialization | * A class using the RAII (Resource Acquisition Is Initialization) idiom to manage initialization | ||||
* and shutdown of the SpiderMonkey script engine. It also keeps a count of active script runtimes | * and shutdown of the SpiderMonkey script engine. It also keeps a count of active script contexts | ||||
* in order to validate the following constraints: | * in order to validate the following constraints: | ||||
* 1. JS_Init must be called before any ScriptRuntimes are initialized | * 1. JS_Init must be called before any ScriptContexts are initialized | ||||
* 2. JS_Shutdown must be called after all ScriptRuntimes have been destroyed | * 2. JS_Shutdown must be called after all ScriptContexts have been destroyed | ||||
*/ | */ | ||||
class ScriptEngine : public Singleton<ScriptEngine> | class ScriptEngine : public Singleton<ScriptEngine> | ||||
{ | { | ||||
public: | public: | ||||
ScriptEngine() | ScriptEngine() | ||||
{ | { | ||||
ENSURE(m_Runtimes.empty() && "JS_Init must be called before any runtimes are created!"); | ENSURE(m_Contexts.empty() && "JS_Init must be called before any contexts are created!"); | ||||
JS_Init(); | JS_Init(); | ||||
} | } | ||||
~ScriptEngine() | ~ScriptEngine() | ||||
{ | { | ||||
ENSURE(m_Runtimes.empty() && "All runtimes must be destroyed before calling JS_ShutDown!"); | ENSURE(m_Contexts.empty() && "All contexts must be destroyed before calling JS_ShutDown!"); | ||||
JS_ShutDown(); | JS_ShutDown(); | ||||
} | } | ||||
void RegisterRuntime(const JSRuntime* rt) { m_Runtimes.push_back(rt); } | void RegisterContext(const JSContext* cx) { m_Contexts.push_back(cx); } | ||||
void UnRegisterRuntime(const JSRuntime* rt) { m_Runtimes.remove(rt); } | void UnRegisterContext(const JSContext* cx) { m_Contexts.remove(cx); } | ||||
private: | private: | ||||
std::list<const JSRuntime*> m_Runtimes; | std::list<const JSContext*> m_Contexts; | ||||
}; | }; | ||||
#endif // INCLUDED_SCRIPTENGINE | #endif // INCLUDED_SCRIPTENGINE |
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