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ps/trunk/source/renderer/Renderer.cpp
Show First 20 Lines • Show All 1,381 Lines • ▼ Show 20 Lines | void CRenderer::RenderSubmissions(const CBoundingBoxAligned& waterScissor) | ||||
} | } | ||||
else | else | ||||
{ | { | ||||
// render transparent stuff, so it can overlap models/terrain | // render transparent stuff, so it can overlap models/terrain | ||||
RenderTransparentModels(context, cullGroup, TRANSPARENT, false); | RenderTransparentModels(context, cullGroup, TRANSPARENT, false); | ||||
ogl_WarnIfError(); | ogl_WarnIfError(); | ||||
} | } | ||||
if (g_Renderer.GetPostprocManager().IsMultisampleEnabled()) | |||||
g_Renderer.GetPostprocManager().ResolveMultisampleFramebuffer(); | |||||
// render debug-related terrain overlays | // render debug-related terrain overlays | ||||
ITerrainOverlay::RenderOverlaysAfterWater(cullGroup); | ITerrainOverlay::RenderOverlaysAfterWater(cullGroup); | ||||
ogl_WarnIfError(); | ogl_WarnIfError(); | ||||
// render some other overlays after water (so they can be displayed on top of water) | // render some other overlays after water (so they can be displayed on top of water) | ||||
m->overlayRenderer.RenderOverlaysAfterWater(); | m->overlayRenderer.RenderOverlaysAfterWater(); | ||||
ogl_WarnIfError(); | ogl_WarnIfError(); | ||||
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Wildfire Games · Phabricator