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ps/trunk/binaries/data/mods/public/maps/random/island_stronghold.js
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const oFish = g_Gaia.fish; | const oFish = g_Gaia.fish; | ||||
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal; | const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal; | ||||
const oStoneLarge = g_Gaia.stoneLarge; | const oStoneLarge = g_Gaia.stoneLarge; | ||||
const oStoneSmall = g_Gaia.stoneSmall; | const oStoneSmall = g_Gaia.stoneSmall; | ||||
const oMetalLarge = g_Gaia.metalLarge; | const oMetalLarge = g_Gaia.metalLarge; | ||||
const oWhale = "gaia/fauna_whale_humpback"; | const oWhale = "gaia/fauna_whale_humpback"; | ||||
const oShipwreck = "gaia/treasure/shipwreck"; | const oShipwreck = "gaia/treasure/shipwreck"; | ||||
const oShipDebris = "gaia/treasure/shipwreck_debris"; | const oShipDebris = "gaia/treasure/shipwreck_debris"; | ||||
const oObelisk = "other/obelisk"; | const oObelisk = "structures/obelisk"; | ||||
const aGrass = g_Decoratives.grass; | const aGrass = g_Decoratives.grass; | ||||
const aGrassShort = g_Decoratives.grassShort; | const aGrassShort = g_Decoratives.grassShort; | ||||
const aRockLarge = g_Decoratives.rockLarge; | const aRockLarge = g_Decoratives.rockLarge; | ||||
const aRockMedium = g_Decoratives.rockMedium; | const aRockMedium = g_Decoratives.rockMedium; | ||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2]; | const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2]; | ||||
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1]; | const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1]; | ||||
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Wildfire Games · Phabricator