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source/simulation2/system/ParamNode.cpp
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#include "ParamNode.h" | #include "ParamNode.h" | ||||
#include "lib/utf8.h" | #include "lib/utf8.h" | ||||
#include "ps/CLogger.h" | #include "ps/CLogger.h" | ||||
#include "ps/CStr.h" | #include "ps/CStr.h" | ||||
#include "ps/Filesystem.h" | #include "ps/Filesystem.h" | ||||
#include "ps/XML/Xeromyces.h" | #include "ps/XML/Xeromyces.h" | ||||
#include "scriptinterface/ScriptInterface.h" | |||||
#include <sstream> | #include <sstream> | ||||
#include <boost/algorithm/string.hpp> | #include <boost/algorithm/string.hpp> | ||||
#include <boost/algorithm/string/join.hpp> // this isn't in string.hpp in old Boosts | #include <boost/algorithm/string/join.hpp> // this isn't in string.hpp in old Boosts | ||||
static CParamNode g_NullNode(false); | static CParamNode g_NullNode(false); | ||||
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Wildfire Games · Phabricator