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ps/trunk/binaries/data/mods/public/l10n/messages.json
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{ | { | ||||
"extractor": "xml", | "extractor": "xml", | ||||
"filemasks": [ | "filemasks": [ | ||||
"simulation/templates/template_unit_*.xml", | "simulation/templates/template_unit_*.xml", | ||||
"simulation/templates/units/**.xml" | "simulation/templates/units/**.xml" | ||||
], | ], | ||||
"options": { | "options": { | ||||
"keywords": { | "keywords": { | ||||
"AttackName": { | |||||
"customContext": "Name of an attack, usually the weapon." | |||||
}, | |||||
"StatusName": { | "StatusName": { | ||||
"customContext": "status effect" | "customContext": "status effect" | ||||
}, | }, | ||||
"ApplierTooltip": { | "ApplierTooltip": { | ||||
"customContext": "status effect" | "customContext": "status effect" | ||||
}, | }, | ||||
"ReceiverTooltip": { | "ReceiverTooltip": { | ||||
"customContext": "status effect" | "customContext": "status effect" | ||||
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{ | { | ||||
"extractor": "xml", | "extractor": "xml", | ||||
"filemasks": [ | "filemasks": [ | ||||
"simulation/templates/template_structure_*.xml", | "simulation/templates/template_structure_*.xml", | ||||
"simulation/templates/structures/**.xml" | "simulation/templates/structures/**.xml" | ||||
], | ], | ||||
"options": { | "options": { | ||||
"keywords": { | "keywords": { | ||||
"AttackName": { | |||||
"customContext": "Name of an attack, usually the weapon." | |||||
}, | |||||
"StatusName": { | "StatusName": { | ||||
"customContext": "status effect" | "customContext": "status effect" | ||||
}, | }, | ||||
"ApplierTooltip": { | "ApplierTooltip": { | ||||
"customContext": "status effect" | "customContext": "status effect" | ||||
}, | }, | ||||
"ReceiverTooltip": { | "ReceiverTooltip": { | ||||
"customContext": "status effect" | "customContext": "status effect" | ||||
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"simulation/templates/structures/**.xml", | "simulation/templates/structures/**.xml", | ||||
"simulation/templates/template_structure_*.xml", | "simulation/templates/template_structure_*.xml", | ||||
"simulation/templates/template_unit_*.xml", | "simulation/templates/template_unit_*.xml", | ||||
"simulation/templates/units/**.xml" | "simulation/templates/units/**.xml" | ||||
] | ] | ||||
}, | }, | ||||
"options": { | "options": { | ||||
"keywords": { | "keywords": { | ||||
"AttackName": { | |||||
"customContext": "Name of an attack, usually the weapon." | |||||
}, | |||||
"GenericName": {}, | "GenericName": {}, | ||||
"SpecificName": {}, | "SpecificName": {}, | ||||
"History": {}, | "History": {}, | ||||
"VisibleClasses": { | "VisibleClasses": { | ||||
"splitOnWhitespace": true | "splitOnWhitespace": true | ||||
}, | }, | ||||
"Tooltip": {}, | "Tooltip": {}, | ||||
"DisabledTooltip": {}, | "DisabledTooltip": {}, | ||||
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Wildfire Games · Phabricator